brajmen

Poland
On FACEIT since 2023 363 matches tracked 78 matches in 30 days
ELO ▲ 231
2,292
30-day peak: 2,292
Rank EU
#102,462
Poland #5,586 in Poland
Last updated:

How does brajmen play?

Rating 1.01 (from 319 matches) K/R 0.72 ADR 80.5 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 6 in 363 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 48x 4K, 7 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +600
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.1
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
82 matches · 55% win rate
On Inferno −30 ELO
31 matches · 42% win rate
On Saturdays −4 ELO, win rate 40%

brajmen loses the most ELO on Dust 2: −81 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 69%
0.74 better than 48%
82.3 better than 55%
1.02 better than 44%
47% of 414 duels better than 25%
35% of 54 situations better than 41%
Dust 282
55% better than 62%
0.71 better than 34%
79.2 better than 41%
1.00 better than 36%
45% of 299 duels better than 18%
37% of 41 situations better than 47%
Anubis51
51% better than 45%
0.70 better than 28%
77.6 better than 29%
0.97 better than 26%
56% of 173 duels better than 73%
38% of 29 situations right on the average
Ancient47
68% better than 93%
0.78 better than 66%
83.7 better than 60%
1.10 better than 70%
54% of 184 duels better than 62%
50% of 18 situations better than 79%
Inferno31
42% better than 16%
0.68 better than 19%
79.6 better than 36%
0.88 better than 4%
43% of 92 duels better than 9%
40% of 20 situations better than 56%
Nuke29
48% better than 33%
0.73 better than 35%
79.1 better than 33%
0.96 better than 20%
38% of 72 duels better than 1%
43% of 14 situations better than 58%
Cache10
40% -
0.68 -
76.2 -
0.92-
40% of 47 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brajmen plays

Across 363 matches brajmen averages K/R 0.72 and ADR 80.5; the rating across the 319 rated matches is 1.01. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 68% win rate in 47 matches. In 105 of 319 matches the rating was 1.10 or higher (33%), in 115 it was below 0.90. In 309 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: July 2026 at 1.03. brajmen loses the most ELO on Dust 2 (−81 ELO, win rate 55%). Things go best on Mirage (+55 ELO, win rate 57%). Match no. 4 of the day goes best: 72% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp, ELO +600. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.1. Last 30 days: 78 matches, win rate 55%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.