br1ght___

Eritrea
On FACEIT since 2019 41 matches tracked 20 matches in 30 days
Last updated:

How does br1ght___ play?

Rating 1.11 K/R 0.79 ADR 81.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

63% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 63%+25 pp · Ø 38% better than 99%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +119
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 80.3
▼ Got worse
Win rate −12 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

Soon this shows where br1ght___ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
70% -
0.81 -
83.6 -
1.21-
59% of 54 duels -
0% of 2 situations -
Dust 210
40% -
0.75 -
71.9 -
1.05-
56% of 34 duels -
50% of 8 situations -
Mirage7
57% -
0.80 -
88.0 -
1.06-
49% of 35 duels -
75% of 4 situations -
Anubis6
50% -
0.72 -
76.9 -
1.02-
57% of 21 duels -
67% of 3 situations -
Inferno4
25% -
0.81 -
84.3 -
1.10-
67% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How br1ght___ plays

Across 41 matches br1ght___ averages K/R 0.79, ADR 81.4 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 59% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 11 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Headshots +3 pp, ELO +119. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 80.3. Last 30 days: 20 matches, win rate 45%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.