br1

Uruguay
On FACEIT since 2020 403 matches tracked 104 matches in 30 days
ELO ▲ 279
2,966
30-day peak: 2,966
Rank SA ▲ 48 places
#213
Uruguay #3 in Uruguay
30 days · prev. #261 · best #213
Last updated:

How does br1 play?

Rating 1.02 (from 312 matches) K/R 0.75 ADR 80.3 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 312 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8 from the last 312
Knife kills 5 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 53x 4K, 4 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +54 pp, ELO +514
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.11, ADR −7.7

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.75).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
59 matches · 46% win rate
On Anubis −77 ELO
35 matches · 54% win rate
Between 12:00 and 18:00 −47 ELO, win rate 41%
On Wednesdays +13 ELO, win rate 46%

br1 loses the most ELO on Dust 2: −183 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Nuke

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
56% better than 63%
0.73 better than 37%
78.4 better than 31%
1.01 better than 34%
54% of 535 duels better than 61%
32% of 71 situations better than 29%
Dust 259
46% better than 24%
0.65 better than 9%
71.9 better than 8%
0.93 better than 11%
43% of 243 duels better than 9%
31% of 26 situations better than 30%
Ancient47
49% better than 34%
0.75 better than 47%
80.3 better than 39%
1.03 better than 42%
50% of 179 duels better than 37%
32% of 25 situations better than 33%
Anubis35
54% better than 51%
0.82 better than 80%
86.9 better than 76%
1.18 better than 85%
56% of 144 duels better than 71%
43% of 21 situations better than 62%
Nuke26
62% better than 68%
0.78 better than 54%
83.1 better than 52%
1.09 better than 53%
56% of 124 duels better than 67%
33% of 12 situations better than 34%
Cache17
53% better than 37%
0.67 better than 9%
75.7 better than 14%
0.92 better than 6%
39% of 61 duels better than 1%
33% of 9 situations better than 35%
Inferno7
57% -
0.80 -
77.8 -
1.15-
48% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How br1 plays

Across 403 matches br1 averages K/R 0.75 and ADR 80.3; the rating across the 312 rated matches is 1.02. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 120 of 312 matches the rating was 1.10 or higher (38%), in 122 it was below 0.90. In 322 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. br1 loses the most ELO on Dust 2 (−183 ELO, win rate 46%). Things go best on Mirage (+238 ELO, win rate 56%). Improved over the last three months: Headshots +54 pp, ELO +514. Got weaker: K/R −0.11, ADR −7.7. Unchanged in recent months: Win rate at 53%. Last 30 days: 104 matches, win rate 54%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.