bpbt

USA
272 matches tracked 190 matches in 30 days
ELO ▼ 117
2,011
30-day peak: 2,281
Rank NA ▼ 1,359 places
#7,470 #3,118 in US
30 days · before #6,111 · best #6,111
Last updated:

How does bpbt play?

Rating 0.95 (from 223 matches) K/R 0.70 ADR 75.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 46%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 71%
AWP share of kills 6%−4 pp better than 36%
K/D 0.96−0.05 better than 29%
Pistol kills per match 3.0
Knife kills 2 in 268 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 3.4%−0.6 pp better than 24%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 36x 4K, 2 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 3.9−0.4 better than 42%
Enemies flashed per round 0.47+0.19 better than 88%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, ADR −4.9

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76).

Patterns

From the last 268 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −20 ELO
20 matches · 70% wins
On Ancient −2 ELO
55 matches · 51% wins
Between 6:00 and 12:00 +24 ELO, win rate 44%
On Saturdays −76 ELO, win rate 32%

bpbt loses the most ELO on Cache: −20 ELO, 70% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 32%
0.70 better than 33%
73.4 better than 17%
0.94 better than 23%
50% of 240 duels better than 45%
40% of 25 situations better than 58%
Ancient55
51% better than 48%
0.73 level
78.0 better than 35%
0.98 better than 37%
45% of 169 duels better than 17%
42% of 26 situations better than 64%
Dust 248
42% better than 19%
0.71 better than 39%
77.2 better than 35%
0.97 better than 33%
44% of 158 duels better than 16%
50% of 14 situations better than 80%
Anubis33
48% better than 38%
0.72 better than 43%
76.1 better than 23%
0.93 better than 17%
39% of 85 duels better than 3%
35% of 17 situations better than 44%
Inferno28
50% better than 40%
0.64 better than 12%
70.7 better than 10%
0.90 better than 10%
46% of 83 duels better than 19%
45% of 11 situations better than 70%
Cache20
70% -
0.70 -
80.8 -
0.99-
51% of 77 duels -
60% of 5 situations -
Nuke9
56% -
0.68 -
69.5 -
0.94-
52% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bpbt plays

Across 268 matches bpbt averages K/R 0.70 and ADR 75.4; the rating across the 223 rated matches is 0.95. Most room to improve: Opening duels won at 46%. That is better than only 14% of players on level 9. On average 15.3 kills per match, 52% of them headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 72 of 223 matches the rating was 1.10 or higher (32%), in 96 it was below 0.90. In 223 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. bpbt loses the most ELO on Cache (−20 ELO, win rate 70%). Things go best on Mirage (+46 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −4.9. Unchanged in recent months: Win rate at 49%. Last 30 days: 190 matches, win rate 48%, ELO balance +73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.