bouu-haidarr
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 0.95 (at the start 0.92). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 92.0. Last 3 months: 75.2 (at the start 79.0). Slightly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 46%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 51% (at the start 71%). Slightly above the average (49%).
Best month: September 2026 with 1,914.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bouu-haidarr loses the most ELO on Dust 2: −54 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.74 · Dust 2
- Most kills in a match: 29 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How bouu-haidarr plays
Across 62 matches bouu-haidarr averages K/R 0.69, ADR 76.6 and a rating of 0.94. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 30 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. bouu-haidarr loses the most ELO on Dust 2 (−54 ELO, win rate 54%). Match no. 1 of the day goes best: 63% win rate, −20 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −20 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.2. Last 30 days: 2 matches, win rate 0%, net ELO −54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.