bourgish

Svalbard & Jan Mayen
183 matches tracked
ELO
2,251
Peak across the last 183 matches: 2,395
Rank EU
#116,178
Svalbard & Jan Mayen #129 in Svalbard & Jan Mayen
Last updated:

How does bourgish play?

Rating 1.00 K/R 0.68 ADR 70.0 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.1
Knife kills 3 in 183 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 9x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

17% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 17%−18 pp · Ø 35% better than 1%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +103
= Stayed the same
K/R at 0.69, Rating at 1.01, ADR at 70.4
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
41 matches · 46% win rate
On Mirage −49 ELO
69 matches · 42% win rate
Between 12:00 and 18:00 −26 ELO, win rate 39%
On Fridays ±0 ELO, win rate 24%

bourgish loses the most ELO on Dust 2: −75 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
42% better than 16%
0.67 better than 18%
70.4 better than 8%
0.98 better than 31%
55% of 148 duels better than 71%
37% of 62 situations better than 47%
Dust 241
46% better than 30%
0.65 better than 10%
67.4 better than 2%
0.98 better than 29%
56% of 70 duels better than 75%
47% of 30 situations better than 76%
Anubis26
50% better than 40%
0.65 better than 11%
65.8 better than 1%
1.00 better than 37%
50% of 54 duels better than 41%
50% of 24 situations better than 75%
Ancient25
40% better than 15%
0.74 better than 47%
75.8 better than 22%
1.07 better than 62%
57% of 42 duels better than 76%
45% of 29 situations better than 69%
Inferno11
55% -
0.68 -
66.7 -
1.02-
36% of 11 duels -
56% of 9 situations -
Nuke8
25% -
0.79 -
78.7 -
1.10-
56% of 16 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bourgish plays

Across 183 matches bourgish averages K/R 0.68, ADR 70.0 and a rating of 1.00. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 68 of 183 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 109 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. bourgish loses the most ELO on Dust 2 (−75 ELO, win rate 46%). Things go best on Ancient (+28 ELO, win rate 40%). Match no. 1 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Win rate +4 pp, ELO +103. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.01, ADR at 70.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.