bottomscore

Finland
159 matches tracked
Last updated:

How does bottomscore play?

Rating 0.98 (from 124 matches) K/R 0.68 ADR 75.4 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

bottomscore gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive

bottomscore wins 30 of 100 1v1s. 10 percentage points below the level 10 average (40%).

Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.98 kills per death. 0.06 below the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 4%−7 pp better than 25%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.1
Knife kills 2 in 159 matches

Impact

Weakness
Damage and big rounds

bottomscore gets exactly 3 kills in 2.9 of 100 rounds. 1.2 percentage points below the level 10 average (4.1%).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 2.9%−1.2 pp better than 7%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 19x 4K, 4 aces in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 6.8 utility damage per round from HEs and mollies. 2.7 above the level 10 average (4.1).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 6.8+2.7 better than 94%
Enemies flashed per round 0.44+0.14 better than 85%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, Win rate +18 pp, ELO +790
= Stayed the same
ADR at 75.4
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). 0.05 below the level 10 average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 +135 ELO, win rate 47%

bottomscore loses the most ELO on Dust 2: −17 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 30%
0.66 better than 13%
72.7 better than 12%
0.95 better than 21%
38% of 158 duels better than 3%
22% of 41 situations better than 12%
Ancient30
57% better than 64%
0.73 better than 43%
82.9 better than 57%
1.08 better than 69%
64% of 102 duels better than 98%
20% of 15 situations better than 11%
Inferno29
59% better than 62%
0.71 better than 29%
78.5 better than 30%
1.04 better than 43%
51% of 105 duels better than 45%
45% of 22 situations better than 69%
Dust 223
52% on par
0.69 better than 25%
78.2 better than 34%
0.97 better than 26%
37% of 79 duels better than 2%
37% of 19 situations better than 47%
Anubis18
61% better than 77%
0.64 better than 7%
66.8 better than 1%
0.93 better than 15%
47% of 64 duels better than 22%
55% of 11 situations better than 86%
Cache6
17% -
0.52 -
59.1 -
0.77-
25% of 16 duels -
0% of 4 situations -
Nuke3
67% -
0.83 -
80.2 -
1.14-
73% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bottomscore plays

Across 159 matches bottomscore averages K/R 0.68 and ADR 75.4; the rating across the 124 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 45 of 124 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. bottomscore loses the most ELO on Dust 2 (−17 ELO, win rate 52%). Things go best on Ancient (+121 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Win rate +18 pp, ELO +790. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 75.4. Last 30 days: 1 matches, win rate 0%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.