botirshoT

Uzbekistan
On FACEIT since 2020 286 matches tracked 81 matches in 30 days
ELO ▲ 125
3,400
30-day peak: 3,430
Rank EU ▲ 420 places
#1,573
Uzbekistan #8 in Uzbekistan
30 days · prev. #1,993 · best #1,551
Last updated:

How does botirshoT play?

Rating 1.09 K/R 0.78 ADR 82.4 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.11+0.04 · Ø 1.07 better than 59%
Pistol kills per match 2.9
Knife kills 6 in 286 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 58%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 50x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +66
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 82.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −599 ELO
87 matches · 44% win rate
On Ancient −193 ELO
42 matches · 52% win rate
On Wednesdays −210 ELO, win rate 41%

botirshoT loses the most ELO from match 5 of the day: −599 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% better than 37%
0.79 better than 63%
82.7 better than 51%
1.10 better than 60%
58% of 418 duels better than 80%
36% of 75 situations better than 41%
Dust 279
62% better than 75%
0.78 better than 58%
82.8 better than 52%
1.10 better than 57%
60% of 352 duels better than 85%
37% of 38 situations better than 43%
Ancient42
52% better than 37%
0.75 better than 45%
81.7 better than 46%
1.03 better than 39%
51% of 153 duels better than 40%
38% of 26 situations right on the average
Nuke31
39% better than 5%
0.81 better than 71%
85.1 better than 63%
1.14 better than 69%
49% of 159 duels better than 25%
35% of 17 situations better than 40%
Anubis27
41% better than 11%
0.77 better than 56%
80.2 better than 41%
1.07 right on the average
50% of 111 duels better than 35%
35% of 17 situations better than 41%
Cache12
58% -
0.80 -
79.1 -
1.15-
54% of 65 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How botirshoT plays

Across 286 matches botirshoT averages K/R 0.78, ADR 82.4 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 79 matches. In 128 of 286 matches the rating was 1.10 or higher (45%), in 92 it was below 0.90. In 224 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. botirshoT loses the most ELO from match 5 of the day (−599 ELO, win rate 44%). Things go best in match 1 of the day (+235 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +235 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +66. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 82.6. Last 30 days: 81 matches, win rate 52%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.