bot_toni1kmh
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,058 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.98).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.8%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.89. Last 3 months: 0.85 (at the start 0.87). Well below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 77.7. Last 3 months: 69.1 (at the start 72.8). Clearly below the average (78.8).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 50%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 45% (at the start 52%). Slightly below the average (47%).
Best month: August 2026 with 1,981. Last 3 months: 1,740 (at the start 1,774).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bot_toni1kmh loses the most ELO on Mirage: −2 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Ancient
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How bot_toni1kmh plays
Across 162 matches bot_toni1kmh averages K/R 0.63, ADR 70.7 and a rating of 0.86. Biggest strength: Headshot rate at 52%, better than 85% of level 7 players. Most room to improve: K/D at 0.83, better than only 3% of level 7 players. Averages 13.9 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 31 of 162 matches the rating was 1.10 or higher (19%), in 90 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. bot_toni1kmh loses the most ELO on Mirage (−2 ELO, win rate 44%). Things go best on Dust 2 (+53 ELO, win rate 43%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.85, ADR at 69.1, ELO at 1,740. Last 30 days: 34 matches, win rate 35%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.