boss66666666

USA
On FACEIT since 2020 161 matches tracked 36 matches in 30 days
Last updated:

How does boss66666666 play?

Rating 0.90 (from 128 matches) K/R 0.67 ADR 76.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 34%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.2
Knife kills 3 in 161 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 4x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −7.1, Headshots −2 pp, Win rate −13 pp, ELO −174

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 −43 ELO, win rate 47%
On Mondays +28 ELO, win rate 42%

boss66666666 loses the most ELO on Anubis: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.81 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
53% better than 58%
0.67 better than 23%
77.2 better than 35%
0.90 better than 13%
49% of 231 duels better than 43%
52% of 29 situations better than 85%
Mirage54
59% better than 78%
0.68 better than 28%
78.0 better than 41%
0.91 better than 19%
50% of 241 duels right on the average
25% of 28 situations better than 18%
Anubis20
40% better than 18%
0.65 better than 14%
73.5 better than 17%
0.86 better than 7%
45% of 67 duels better than 19%
29% of 7 situations better than 28%
Inferno9
56% -
0.57 -
66.0 -
0.86-
60% of 30 duels -
33% of 3 situations -
Overpass6
67% -
0.76 -
80.2 -
1.03-
33% of 15 duels -
0% of 1 situations -
Ancient4
0% -
0.57 -
69.3 -
0.77-
71% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boss66666666 plays

Across 161 matches boss66666666 averages K/R 0.67 and ADR 76.3; the rating across the 128 rated matches is 0.90. Most room to improve: Rating at 0.90, better than only 9% of level 9 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Mirage with a 59% win rate in 54 matches. In 30 of 128 matches the rating was 1.10 or higher (23%), in 73 it was below 0.90. In 87 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. boss66666666 loses the most ELO on Anubis (−23 ELO, win rate 40%). Things go best on Dust 2 (+59 ELO, win rate 53%). Match no. 3 of the day goes best: 65% win rate. Got weaker: K/R −0.06, Rating −0.05, ADR −7.1, Headshots −2 pp, Win rate −13 pp, ELO −174. Last 30 days: 36 matches, win rate 44%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.