borupYl

Denmark
FACEIT verified FACEIT verified On FACEIT since 2015 180 matches tracked 15 matches in 30 days
ELO ▲ 47
3,175
30-day peak: 3,175
Rank EU ▲ 307 places
#3,901
Denmark #143 in Denmark
30 days · prev. #4,208 · best #3,854
Last updated:

How does borupYl play?

Rating 1.18 (from 104 matches) K/R 0.76 ADR 80.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 104 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 2.9 from the last 138
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 19x 4K, 1 ace in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 6.7+2.9 · Ø 3.8 better than 96%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, ADR +11.1, Headshots +21 pp, Win rate +3 pp
= Stayed the same
Rating at 1.19, ELO at 3,175
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
21 matches · 48% win rate
On Dust 2 −18 ELO
21 matches · 52% win rate
On Mondays +9 ELO, win rate 52%

borupYl loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke31
68% better than 81%
0.77 right on the average
79.3 better than 32%
1.16 better than 74%
54% of 116 duels better than 53%
35% of 17 situations better than 40%
Ancient22
64% better than 78%
0.77 better than 56%
84.8 better than 63%
1.15 better than 77%
51% of 96 duels better than 40%
50% of 6 situations better than 79%
Dust 221
52% better than 38%
0.70 better than 23%
76.4 better than 21%
1.08-
55% of 67 duels better than 63%
50% of 8 situations better than 78%
Mirage21
48% better than 22%
0.75 better than 44%
82.0 better than 48%
1.09 better than 57%
49% of 57 duels better than 28%
45% of 11 situations better than 70%
Cache16
94% better than 99%
1.03 better than 98%
105.5 better than 97%
1.47 better than 98%
64% of 78 duels better than 92%
30% of 10 situations better than 29%
Inferno14
71% -
0.77 -
85.4 -
1.14-
64% of 33 duels -
0% of 1 situations -
Anubis9
33% -
0.69 -
72.7 -
1.00-
38% of 16 duels -
25% of 4 situations -
Overpass4
75% -
0.88 -
89.2 -
1.38-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How borupYl plays

Across 180 matches borupYl averages K/R 0.76 and ADR 80.9; the rating across the 104 rated matches is 1.18. Biggest strength: Utility damage per round at 6.7, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 94% win rate in 16 matches. In 58 of 104 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 72 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. borupYl loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Nuke (+90 ELO, win rate 68%). Match no. 2 of the day goes best: 74% win rate, +62 ELO. Improved over the last three months: K/R +0.12, ADR +11.1, Headshots +21 pp, Win rate +3 pp. Unchanged in recent months: Rating at 1.19, ELO at 3,175. Last 30 days: 15 matches, win rate 67%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.