boro-boro_Da

Ukraine
On FACEIT since 2019 280 matches tracked 46 matches in 30 days
ELO ▼ 192
2,008
30-day peak: 2,223
Rank EU
#239,848
Ukraine #9,687 in Ukraine
Last updated:

How does boro-boro_Da play?

Rating 1.03 (from 264 matches) K/R 0.74 ADR 80.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.05+0.03 · Ø 1.02 better than 59%
Pistol kills per match 2.8
Knife kills 4 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
Rating at 1.03, ELO at 2,038
▼ Got worse
K/R −0.09, ADR −7.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
44 matches · 52% win rate
On Nuke −46 ELO
21 matches · 43% win rate
On Fridays −94 ELO, win rate 30%

boro-boro_Da loses the most ELO on Ancient: −72 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 49%
0.72 better than 39%
78.3 better than 37%
1.01 better than 42%
49% of 362 duels better than 39%
34% of 32 situations better than 39%
Dust 257
47% better than 33%
0.72 better than 42%
76.9 better than 30%
1.04 better than 53%
51% of 279 duels right on the average
33% of 42 situations better than 39%
Ancient44
52% better than 47%
0.78 better than 65%
84.0 better than 62%
1.09 better than 68%
53% of 242 duels better than 60%
53% of 36 situations better than 84%
Inferno40
58% better than 67%
0.79 better than 70%
86.0 better than 75%
1.08 better than 57%
57% of 229 duels better than 75%
56% of 16 situations better than 84%
Anubis39
33% better than 6%
0.73 better than 46%
80.1 better than 47%
1.01 better than 44%
48% of 201 duels better than 32%
50% of 18 situations better than 77%
Nuke21
43% better than 14%
0.68 better than 14%
75.9 better than 22%
0.92 better than 10%
45% of 108 duels better than 14%
43% of 14 situations better than 59%
Cache13
54% -
0.83 -
83.8 -
1.05-
52% of 85 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boro-boro_Da plays

Across 280 matches boro-boro_Da averages K/R 0.74 and ADR 80.4; the rating across the 264 rated matches is 1.03. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 40 matches. In 102 of 264 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 203 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. boro-boro_Da loses the most ELO on Ancient (−72 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: K/R −0.09, ADR −7.8. Unchanged in recent months: Rating at 1.03, ELO at 2,038. Last 30 days: 46 matches, win rate 37%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.