borischainik

Russia
On FACEIT since 2021 239 matches tracked 62 matches in 30 days
ELO ▲ 108
3,080
30-day peak: 3,080
Rank EU ▲ 2,936 places
#5,728
Russia #1,612 in Russia
30 days · prev. #8,664 · best #5,198
Last updated:

How does borischainik play?

Rating 1.25 K/R 0.89 ADR 93.8 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 239 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.29+0.22 · Ø 1.07 better than 93%
Pistol kills per match 3.3
Knife kills 1 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 91%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 51x 4K, 10 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ELO +88
= Stayed the same
ADR at 94.8, Headshots at 63%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.90 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
35 matches · 63% win rate
On Mirage −29 ELO
110 matches · 53% win rate
On Thursdays −65 ELO, win rate 50%

borischainik loses the most ELO on Ancient: −85 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
53% better than 41%
0.89 better than 92%
94.3 better than 93%
1.25 better than 92%
59% of 535 duels better than 84%
40% of 57 situations better than 54%
Dust 238
45% better than 17%
0.82 better than 75%
87.4 better than 74%
1.17 better than 77%
54% of 163 duels better than 58%
38% of 21 situations better than 46%
Ancient35
63% better than 75%
0.89 better than 93%
95.5 better than 94%
1.23 better than 90%
56% of 181 duels better than 70%
25% of 12 situations better than 18%
Anubis31
71% better than 92%
0.96 better than 98%
98.8 better than 98%
1.37 better than 98%
65% of 170 duels better than 97%
37% of 27 situations better than 45%
Nuke12
75% -
0.86 -
88.2 -
1.24-
49% of 55 duels -
33% of 9 situations -
Cache9
67% -
0.96 -
99.8 -
1.39-
71% of 48 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How borischainik plays

Across 239 matches borischainik averages K/R 0.89, ADR 93.8 and a rating of 1.25. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 63% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 154 of 239 matches the rating was 1.10 or higher (64%), in 44 it was below 0.90. In 175 matches with detailed stats: 51 4Ks and 10 aces. Best month by rating: October 2026 at 1.29. borischainik loses the most ELO on Ancient (−85 ELO, win rate 63%). Improved over the last three months: K/R +0.05, Rating +0.07, ELO +88. Unchanged in recent months: ADR at 94.8, Headshots at 63%, Win rate at 56%. Last 30 days: 62 matches, win rate 55%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.