bopagooning

USA
On FACEIT since 2023 129 matches tracked 129 matches in 30 days
ELO ▼ 166
2,348
30-day peak: 2,729
Rank NA ▼ 681 places
#2,459
USA #1,464 in USA
30 days · prev. #1,778 · best #853
Last updated:

How does bopagooning play?

Rating 0.99 K/R 0.72 ADR 74.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 27%+15 pp · Ø 12% better than 95%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.5
Knife kills 3 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 22x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.4).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.4−2.0 · Ø 4.4 better than 8%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −207 ELO
43 matches · 40% win rate
On Anubis −44 ELO
23 matches · 43% win rate
On Wednesdays −65 ELO, win rate 33%

bopagooning loses the most ELO on Mirage: −207 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Nuke
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
40% better than 12%
0.72 better than 38%
75.1 better than 21%
0.98 better than 29%
51% of 215 duels right on the average
50% of 18 situations better than 81%
Ancient28
61% better than 77%
0.74 better than 46%
77.4 better than 29%
1.03 better than 48%
53% of 174 duels better than 58%
56% of 18 situations better than 87%
Dust 225
64% better than 86%
0.69 better than 26%
71.4 better than 8%
0.97 better than 26%
51% of 97 duels better than 46%
33% of 9 situations better than 37%
Anubis23
43% better than 17%
0.70 better than 28%
73.8 better than 14%
0.97 better than 26%
51% of 131 duels better than 45%
29% of 7 situations better than 26%
Nuke6
33% -
0.81 -
80.4 -
1.17-
48% of 29 duels -
75% of 4 situations -
Cache3
0% -
0.60 -
57.6 -
0.72-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bopagooning plays

Across 129 matches bopagooning averages K/R 0.72, ADR 74.6 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 50 of 129 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 129 matches with detailed stats: 22 4Ks and 2 aces. bopagooning loses the most ELO on Mirage (−207 ELO, win rate 40%). Things go best on Dust 2 (+127 ELO, win rate 64%). Last 30 days: 129 matches, win rate 49%, net ELO −225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.