bootai

Russia
On FACEIT since 2025 91 matches tracked 36 matches in 30 days
ELO ▲ 207
2,532
30-day peak: 2,532
Rank EU
#47,295
Russia #15,552 in Russia
Last updated:

How does bootai play?

Rating 1.11 K/R 0.77 ADR 81.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.2
Zeus kills1 in 91 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 10x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.1
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −4 pp, ELO −272

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −60 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 76%
0.82 better than 80%
86.9 better than 76%
1.19 better than 88%
60% of 120 duels better than 90%
42% of 12 situations better than 60%
Anubis23
43% better than 20%
0.78 better than 66%
79.6 better than 40%
1.13 better than 76%
54% of 72 duels better than 61%
25% of 12 situations better than 17%
Ancient20
55% better than 55%
0.74 better than 41%
79.9 better than 36%
1.06 better than 53%
55% of 74 duels better than 65%
25% of 8 situations better than 18%
Nuke7
14% -
0.72 -
74.6 -
0.95-
57% of 30 duels -
20% of 5 situations -
Aim_fair4
75% -
0.54 -
62.9 -
0.89-
54% of 99 duels -
54% of 99 situations -
Dust 23
33% -
0.95 -
92.7 -
1.33-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bootai plays

Across 91 matches bootai averages K/R 0.77, ADR 81.2 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 40 of 91 matches the rating was 1.10 or higher (44%), in 27 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. Things go best on Anubis (+33 ELO, win rate 43%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −4 pp, ELO −272. Unchanged in recent months: ADR at 80.1. Last 30 days: 36 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.