boooooolek

Poland
On FACEIT since 2025 273 matches tracked 66 matches in 30 days
ELO ▼ 126
2,220
30-day peak: 2,450
Rank EU
#127,348
Poland #6,996 in Poland
Last updated:
Next update possible in 1h 55m

How does boooooolek play?

Rating 1.09 K/R 0.79 ADR 84.9 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 273 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 2 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 57x 4K, 7 aces in 211 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp, ELO +340
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 85.4, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
100 matches · 56% win rate
On Ancient −40 ELO
23 matches · 30% win rate
Between 12:00 and 18:00 −35 ELO, win rate 44%
On Saturdays −52 ELO, win rate 38%

boooooolek loses the most ELO on Mirage: −76 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
56% better than 69%
0.81 better than 81%
88.1 better than 82%
1.11 better than 76%
55% of 655 duels better than 72%
40% of 43 situations better than 57%
Dust 265
43% better than 22%
0.77 better than 67%
82.2 better than 59%
1.06 better than 61%
50% of 430 duels better than 43%
39% of 36 situations better than 53%
Anubis35
54% better than 62%
0.73 better than 46%
80.3 better than 49%
1.01 better than 44%
54% of 226 duels better than 65%
38% of 16 situations right on the average
Ancient23
30% better than 2%
0.74 right on the average
79.0 better than 37%
1.02 better than 46%
54% of 136 duels better than 66%
20% of 10 situations better than 13%
Cache19
58% -
0.87 -
92.2 -
1.18-
50% of 113 duels -
71% of 7 situations -
Inferno16
63% better than 78%
0.81 better than 76%
84.4 better than 61%
1.17 better than 80%
60% of 88 duels better than 83%
36% of 11 situations better than 39%
Nuke13
38% -
0.82 -
88.4 -
1.06-
45% of 89 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boooooolek plays

Across 273 matches boooooolek averages K/R 0.79, ADR 84.9 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 131 of 273 matches the rating was 1.10 or higher (48%), in 98 it was below 0.90. In 211 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: August 2026 at 1.16. boooooolek loses the most ELO on Mirage (−76 ELO, win rate 56%). Things go best on Dust 2 (+23 ELO, win rate 43%). Match no. 3 of the day goes best: 65% win rate, −60 ELO. Improved over the last three months: Headshots +11 pp, ELO +340. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 85.4, Win rate at 50%. Last 30 days: 66 matches, win rate 45%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.