boomcorn

Russia
On FACEIT since 2015 286 matches tracked 111 matches in 30 days
ELO ▲ 339
3,110
30-day peak: 3,144
Rank EU ▲ 2,444 places
#5,245
Russia #1,477 in Russia
30 days · prev. #7,689 · best #3,105
Last updated:

How does boomcorn play?

Rating 0.95 (from 236 matches) K/R 0.69 ADR 77.4 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 236 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.8
Knife kills 13 in 286 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 30x 4K, 2 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.95
▼ Got worse
K/R −0.11, ADR −9.7, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.67 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
62 matches · 52% win rate
In match 2 of the day −12 ELO
52 matches · 44% win rate
On Nuke −5 ELO
30 matches · 43% win rate

boomcorn loses the most ELO on Dust 2: −86 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Mirage
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 42%
0.70 better than 22%
76.1 better than 19%
0.96 better than 16%
45% of 309 duels better than 11%
38% of 50 situations better than 47%
Dust 262
52% better than 38%
0.71 better than 27%
80.6 better than 42%
0.95 better than 13%
45% of 244 duels better than 14%
29% of 24 situations better than 22%
Ancient44
64% better than 78%
0.70 better than 22%
76.6 better than 20%
0.97 better than 20%
45% of 161 duels better than 12%
59% of 22 situations better than 92%
Nuke30
43% better than 11%
0.70 better than 19%
78.4 better than 28%
0.94 better than 10%
43% of 95 duels better than 7%
55% of 11 situations better than 81%
Anubis23
61% better than 71%
0.68 better than 17%
77.8 better than 29%
0.90 better than 7%
39% of 79 duels better than 2%
27% of 11 situations better than 22%
Cache17
47% better than 16%
0.64 better than 3%
76.0 better than 12%
0.87 better than 1%
59% of 64 duels better than 73%
9% of 11 situations better than 3%
Inferno8
63% -
0.69 -
78.4 -
1.03-
50% of 38 duels -
33% of 6 situations -
Overpass3
0% -
0.46 -
57.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How boomcorn plays

Across 286 matches boomcorn averages K/R 0.69 and ADR 77.4; the rating across the 236 rated matches is 0.95. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 73 of 236 matches the rating was 1.10 or higher (31%), in 114 it was below 0.90. In 233 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. boomcorn loses the most ELO on Dust 2 (−86 ELO, win rate 52%). Things go best on Mirage (+196 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, +56 ELO. Got weaker: K/R −0.11, ADR −9.7, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: Rating at 0.95. Last 30 days: 111 matches, win rate 55%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.