boogieturtle

USA
On FACEIT since 2020 238 matches tracked 79 matches in 30 days
ELO ▲ 22
2,082
30-day peak: 2,107
Rank NA ▲ 1,320 places
#6,118
USA #3,436 in USA
30 days · prev. #7,438 · best #4,628
Last updated:

How does boogieturtle play?

Rating 1.20 K/R 0.85 ADR 92.0 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.23+0.21 · Ø 1.02 better than 94%
Pistol kills per match 2.7
Zeus kills1 in 238 matches
Knife kills 9 in 238 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 63x 4K, 11 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether boogieturtle is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.89.

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
53 matches · 47% win rate
On Ancient −28 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 39%
On Saturdays −46 ELO, win rate 40%

boogieturtle loses the most ELO in match 1 of the day: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Nuke
  2. Longest win streak: 12 wins in a row · Nuke
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
62% better than 83%
0.84 better than 91%
90.9 better than 93%
1.21 better than 94%
61% of 244 duels better than 94%
49% of 53 situations better than 76%
Mirage46
43% better than 20%
0.82 better than 83%
91.0 better than 91%
1.15 better than 85%
59% of 224 duels better than 90%
42% of 36 situations better than 60%
Ancient45
47% better than 34%
0.88 better than 95%
92.9 better than 93%
1.23 better than 96%
56% of 227 duels better than 75%
39% of 33 situations better than 53%
Nuke33
58% better than 60%
0.89 better than 89%
95.3 better than 92%
1.25 better than 88%
55% of 158 duels better than 62%
39% of 28 situations better than 48%
Cache30
60% -
0.91 -
98.0 -
1.29-
58% of 155 duels -
46% of 28 situations -
Dust 217
41% better than 16%
0.74 right on the average
85.9 better than 74%
1.05 better than 56%
51% of 84 duels right on the average
27% of 11 situations better than 22%
Inferno4
25% -
0.64 -
68.4 -
0.86-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boogieturtle plays

Across 238 matches boogieturtle averages K/R 0.85, ADR 92.0 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 92.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 60 matches. In 145 of 238 matches the rating was 1.10 or higher (61%), in 52 it was below 0.90. In 220 matches with detailed stats: 63 4Ks and 11 aces. Best month by rating: August 2026 at 1.27. boogieturtle loses the most ELO in match 1 of the day (−49 ELO, win rate 47%). Things go best on Anubis (+78 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +55 ELO. Last 30 days: 79 matches, win rate 41%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.