bonk911

Haiti
On FACEIT since 2020 109 matches tracked 53 matches in 30 days
Last updated:

How does bonk911 play?

Rating 1.02 K/R 0.73 ADR 79.1 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 3.0
Zeus kills1 in 109 matches
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether bonk911 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
20 matches · 50% win rate
In match 2 of the day ±0 ELO
21 matches · 38% win rate
On Tuesdays −27 ELO, win rate 36%

bonk911 loses the most ELO on Inferno: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.76 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
38% better than 15%
0.75 better than 59%
83.4 better than 64%
1.07 better than 72%
56% of 91 duels better than 81%
67% of 12 situations better than 97%
Inferno20
50% better than 45%
0.72 better than 54%
77.3 better than 38%
1.00 right on the average
63% of 54 duels better than 94%
36% of 14 situations better than 47%
Mirage18
39% better than 14%
0.76 better than 67%
77.2 better than 37%
1.04 better than 62%
53% of 53 duels better than 66%
38% of 13 situations right on the average
Dust 217
41% better than 20%
0.71 better than 43%
79.7 better than 51%
0.97 better than 36%
57% of 58 duels better than 84%
33% of 9 situations better than 34%
Anubis16
50% right on the average
0.71 better than 42%
79.4 better than 46%
0.97 better than 33%
55% of 73 duels better than 74%
38% of 8 situations right on the average
Nuke10
90% -
0.73 -
78.1 -
1.06-
50% of 24 duels -
10% of 10 situations -
Cache6
67% -
0.67 -
72.4 -
0.97-
63% of 8 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bonk911 plays

Across 109 matches bonk911 averages K/R 0.73, ADR 79.1 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 43 of 109 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 109 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. bonk911 loses the most ELO on Inferno (−25 ELO, win rate 50%). Things go best on Ancient (+32 ELO, win rate 38%). Last 30 days: 53 matches, win rate 47%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.