bonch666

Russia
On FACEIT since 2021 108 matches tracked 45 matches in 30 days
ELO ▲ 43
2,393
30-day peak: 2,393
Rank EU
#75,076
Russia #21,324 in Russia
Last updated:

How does bonch666 play?

Rating 1.27 K/R 0.88 ADR 92.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 108 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.33+0.30 · Ø 1.03 better than 97%
Pistol kills per match 3.3
Knife kills 1 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 41x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether bonch666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −44 ELO
21 matches · 33% win rate
On Dust 2 −43 ELO
34 matches · 53% win rate
Between 18:00 and 24:00 −43 ELO, win rate 39%
On Sundays −63 ELO, win rate 43%

bonch666 loses the most ELO in match 3 of the day: −44 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 56%
0.96 better than 98%
95.4 better than 95%
1.40 better than 99%
58% of 130 duels better than 83%
27% of 22 situations better than 22%
Mirage30
53% better than 54%
0.89 better than 94%
94.2 better than 93%
1.26 better than 95%
60% of 129 duels better than 90%
50% of 18 situations better than 82%
Anubis20
40% better than 13%
0.90 better than 95%
96.2 better than 96%
1.29 better than 96%
59% of 85 duels better than 84%
37% of 19 situations better than 46%
Ancient19
63% better than 83%
0.74 better than 47%
84.0 better than 61%
1.09 better than 68%
50% of 82 duels better than 40%
33% of 15 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How bonch666 plays

Across 108 matches bonch666 averages K/R 0.88, ADR 92.6 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 73 of 108 matches the rating was 1.10 or higher (68%), in 15 it was below 0.90. In 108 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. bonch666 loses the most ELO in match 3 of the day (−44 ELO, win rate 33%). Things go best on Mirage (+28 ELO, win rate 53%). Match no. 2 of the day goes best: 74% win rate, +21 ELO. Last 30 days: 45 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.