bombuc

Netherlands
On FACEIT since 2022 118 matches tracked 25 matches in 30 days
ELO ▼ 61
2,009
30-day peak: 2,070
Rank OCE ▼ 194 places
#1,241
Netherlands #5 in Netherlands
30 days · prev. #1,047 · best #1,034
Last updated:
Next update possible in 41m 21s

How does bombuc play?

Rating 1.03 K/R 0.74 ADR 79.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.0
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 20x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bombuc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +12 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
43% better than 20%
0.73 better than 46%
80.1 better than 48%
0.99 better than 37%
48% of 189 duels better than 31%
20% of 20 situations better than 9%
Dust 230
67% better than 93%
0.76 better than 64%
82.1 better than 61%
1.07 better than 65%
56% of 111 duels better than 79%
33% of 15 situations better than 37%
Ancient20
70% better than 95%
0.84 better than 92%
87.1 better than 80%
1.17 better than 91%
62% of 76 duels better than 95%
41% of 17 situations better than 59%
Anubis16
44% better than 25%
0.67 better than 17%
65.9 better than 1%
0.96 better than 25%
54% of 71 duels better than 65%
50% of 12 situations better than 80%
Cache5
20% -
0.63 -
67.3 -
0.82-
57% of 28 duels -
67% of 3 situations -
Nuke4
25% -
0.75 -
87.4 -
0.95-
33% of 18 duels -
0% of 1 situations -
Inferno3
0% -
0.74 -
76.8 -
0.98-
40% of 10 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bombuc plays

Across 118 matches bombuc averages K/R 0.74, ADR 79.4 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 48 of 118 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Things go best on Ancient (+29 ELO, win rate 70%). Last 30 days: 25 matches, win rate 40%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.