bombarelogio

Portugal
118 matches tracked 44 matches in 30 days
Last updated:

How does bombarelogio play?

Rating 0.99 (from 82 matches) K/R 0.72 ADR 79.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.6
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +411
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.0, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +13 ELO
36 matches · 47% win rate

bombarelogio loses the most ELO in match 1 of the day: +13 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
63% better than 88%
0.72 better than 44%
78.9 better than 44%
1.04 better than 60%
54% of 143 duels better than 70%
50% of 24 situations better than 80%
Dust 230
47% better than 38%
0.69 better than 29%
78.8 better than 44%
0.91 better than 15%
49% of 137 duels better than 41%
20% of 5 situations better than 9%
Anubis17
59% better than 76%
0.74 right on the average
78.5 better than 39%
1.00-
49% of 65 duels better than 39%
50% of 6 situations better than 77%
Ancient15
40% better than 14%
0.71 better than 36%
79.8 better than 44%
0.91-
50% of 34 duels better than 45%
100% of 3 situations better than 99%
Inferno10
60% -
0.86 -
89.8 -
1.14-
57% of 46 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bombarelogio plays

Across 118 matches bombarelogio averages K/R 0.72 and ADR 79.5; the rating across the 82 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 43 matches. In 31 of 82 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 55 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. bombarelogio loses the most ELO in match 1 of the day (+13 ELO, win rate 47%). Things go best on Mirage (+92 ELO, win rate 63%). From match no. 5 of the day on, things go best: 59% win rate, +55 ELO. Improved over the last three months: Win rate +7 pp, ELO +411. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.0, Headshots at 51%. Last 30 days: 44 matches, win rate 61%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.