bombardier88

Isle of Man
On FACEIT since 2022 223 matches tracked 69 matches in 30 days
ELO ▲ 488
2,140
30-day peak: 2,140
Rank EU
#161,501
Isle of Man #203 in Isle of Man
Last updated:

How does bombardier88 play?

Rating 1.04 K/R 0.76 ADR 87.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.3
Knife kills 9 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 37x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.1
= Stayed the same
Headshots at 45%, ELO at 1,969
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
22 matches · 68% win rate
On Dust 2 −18 ELO
39 matches · 38% win rate
On Thursdays +14 ELO, win rate 43%

bombardier88 loses the most ELO on Inferno: −22 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.26 · Inferno
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 73%
0.75 better than 62%
84.8 better than 76%
1.03 better than 58%
51% of 272 duels better than 55%
40% of 42 situations better than 55%
Anubis41
46% better than 31%
0.82 better than 85%
92.4 better than 93%
1.11 better than 78%
62% of 215 duels better than 95%
44% of 34 situations better than 69%
Dust 239
38% better than 12%
0.70 better than 38%
83.0 better than 67%
0.97 better than 37%
49% of 169 duels better than 43%
31% of 29 situations better than 33%
Inferno22
68% better than 92%
0.84 better than 89%
92.3 better than 92%
1.15 better than 81%
59% of 116 duels better than 84%
50% of 14 situations better than 77%
Ancient21
57% better than 70%
0.81 better than 85%
91.3 better than 92%
1.10 better than 81%
52% of 102 duels better than 55%
33% of 15 situations better than 38%
Cache20
50% -
0.75 -
82.7 -
1.02-
52% of 100 duels -
40% of 10 situations -
Nuke15
27% better than 1%
0.69 better than 18%
85.0 better than 60%
0.85 better than 3%
42% of 67 duels better than 7%
20% of 5 situations better than 10%
Overpass4
75% -
0.68 -
72.6 -
1.00-
64% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bombardier88 plays

Across 223 matches bombardier88 averages K/R 0.76, ADR 87.0 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 87.0, better than 89% of level 9 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 91 of 223 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 157 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. bombardier88 loses the most ELO on Inferno (−22 ELO, win rate 68%). Things go best on Cache (+53 ELO, win rate 50%). Match no. 3 of the day goes best: 68% win rate, +40 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.1. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 45%, ELO at 1,969. Last 30 days: 69 matches, win rate 55%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.