boliviano123

AR
207 matches tracked 108 matches in 30 days
Last updated:

How does boliviano123 play?

Rating 0.75 K/R 0.53 ADR 62.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.75
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 207 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 7% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 52%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most
Level 2

Compared with 648 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 25%
Opening duels won 42%−6 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 70%
Clutch 1v2 won 13%−6 pp · Ø 19% better than 16%
Clutch kills per match 1.2−0.6 · Ø 1.8 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so clearly below the average (0.91).

Headshot rate 36%−5 pp · Ø 41% better than 33%
AWP share of kills 3%−7 pp · Ø 10% better than 22%
K/D 0.72−0.19 · Ø 0.91 better than 7%
Pistol kills per match 1.9
Knife kills 7 in 207 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.7% of rounds and so well below the average (3.5%).

2K rounds 9.6%−2.2 pp · Ø 11.8% better than 11%
3K rounds 1.7%−1.8 pp · Ø 3.5% better than 3%
MVPs per match 1.3−0.6 · Ø 1.9 better than 5%
4Ks and aces 12x 4K, 0 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.21).

Utility hit rate 32%+1 pp · Ø 31% better than 49%
Utility damage per round 3.5+0.4 · Ø 3.1 better than 52%
Enemies flashed per round 0.17−0.04 · Ø 0.21 better than 40%
Deaths per round 75%+1 pp · Ø 74% better than 46%

Progress

One value per month, dashed line is the level 2 average
Whether boliviano123 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 207 matches, all from the last 3 months.

Kills per round (K/R)

0.60
SepOct

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
59 matches · 41% win rate
In match 2 of the day −75 ELO
24 matches · 33% win rate
Between 18:00 and 24:00 −60 ELO, win rate 36%
On Saturdays −64 ELO, win rate 36%

boliviano123 loses the most ELO on Mirage: −129 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.49 · Inferno

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
55% better than 75%
0.52 better than 4%
61.0 better than 5%
0.74 better than 8%
41% of 254 duels better than 23%
44% of 34 situations better than 73%
Mirage59
41% better than 27%
0.56 better than 13%
62.7 better than 9%
0.79 better than 16%
45% of 181 duels better than 41%
41% of 32 situations better than 63%
Anubis25
48% better than 46%
0.48 better than 2%
60.2 better than 4%
0.67 better than 2%
32% of 102 duels better than 5%
21% of 14 situations better than 14%
Nuke23
39% better than 15%
0.59 better than 12%
70.2 better than 23%
0.81 better than 13%
56% of 96 duels better than 85%
44% of 16 situations better than 65%
Inferno10
40% -
0.49 -
63.4 -
0.70-
37% of 38 duels -
43% of 7 situations -
Ancient5
40% -
0.46 -
53.1 -
0.68-
29% of 21 duels -
100% of 1 situations -
Cache5
40% -
0.63 -
70.4 -
0.87-
38% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boliviano123 plays

Across 207 matches boliviano123 averages K/R 0.53, ADR 62.6 and a rating of 0.75. Most room to improve: 3K rounds at 1.7%, better than only 3% of level 2 players. Averages 11.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 55% win rate in 78 matches. In 21 of 207 matches the rating was 1.10 or higher (10%), in 154 it was below 0.90. In 207 matches with detailed stats: 12 4Ks and 0 aces. boliviano123 loses the most ELO on Mirage (−129 ELO, win rate 41%). Things go best in match 3 of the day (+110 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +110 ELO. Last 30 days: 108 matches, win rate 47%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.