bolahahha

Kazakhstan
On FACEIT since 2016 250 matches tracked 71 matches in 30 days
ELO ▼ 42
2,834
30-day peak: 2,897
Rank EU
#15,865
Kazakhstan #521 in Kazakhstan
Last updated:

How does bolahahha play?

Rating 1.05 (from 200 matches) K/R 0.75 ADR 80.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 11,430 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.0
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 40%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 22x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.74, ADR at 79.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
95 matches · 47% win rate
On Dust 2 −24 ELO
49 matches · 47% win rate
On Fridays −70 ELO, win rate 40%

bolahahha loses the most ELO on Mirage: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 23%
0.78 better than 62%
82.9 better than 55%
1.07 better than 55%
55% of 375 duels better than 67%
28% of 36 situations better than 18%
Dust 249
47% better than 26%
0.76 better than 53%
82.3 better than 52%
1.01 better than 32%
60% of 200 duels better than 86%
35% of 17 situations better than 39%
Anubis39
62% better than 77%
0.78 better than 64%
83.6 better than 60%
1.13 better than 74%
54% of 179 duels better than 59%
38% of 13 situations right on the average
Ancient32
41% better than 13%
0.69 better than 19%
73.0 better than 9%
0.98 better than 25%
50% of 115 duels better than 37%
54% of 13 situations better than 84%
Nuke15
60% better than 63%
0.71 better than 24%
77.6 better than 27%
1.02-
61% of 77 duels better than 87%
67% of 9 situations better than 96%
Inferno10
50% -
0.65 -
70.0 -
1.02-
44% of 48 duels -
0% of 3 situations -
Cache9
56% -
0.74 -
77.1 -
1.16-
57% of 44 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bolahahha plays

Across 250 matches bolahahha averages K/R 0.75 and ADR 80.6; the rating across the 200 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 91 of 200 matches the rating was 1.10 or higher (46%), in 75 it was below 0.90. In 159 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. bolahahha loses the most ELO on Mirage (−89 ELO, win rate 47%). Things go best on Ancient (+29 ELO, win rate 41%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.7. Last 30 days: 71 matches, win rate 55%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.