bogussssssss

Madagascar
On FACEIT since 2025 81 matches tracked
Last updated:

How does bogussssssss play?

Rating 1.01 (from 31 matches) K/R 0.77 ADR 81.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 11x 4K, 1 ace in 31 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.5, Headshots −4 pp, Win rate −18 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +24 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 64%
0.78 better than 73%
84.1 better than 71%
1.03-
54% of 28 duels better than 70%
0% of 2 situations better than 1%
Dust 218
56% better than 69%
0.76 better than 65%
81.1 better than 56%
1.02-
20% of 15 duels better than 1%
33% of 6 situations better than 38%
Anubis11
45% -
0.80 -
87.2 -
1.50-
73% of 15 duels -
0% of 2 situations -
Ancient8
50% -
0.70 -
73.2 -
0.83-
40% of 15 duels -
33% of 3 situations -
Nuke7
57% -
0.78 -
79.2 -
0.86-
40% of 5 duels -
0% of 1 situations -
Overpass3
100% -
0.88 -
93.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bogussssssss plays

Across 81 matches bogussssssss averages K/R 0.77 and ADR 81.8; the rating across the 31 rated matches is 1.01. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 9 players. Averages 17.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 12 of 31 matches the rating was 1.10 or higher (39%), in 13 it was below 0.90. In 31 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. Things go best on Mirage (+77 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +40 ELO. Got weaker: K/R −0.05, ADR −4.5, Headshots −4 pp, Win rate −18 pp. Last 30 days: 7 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.