bogielbob

Poland
On FACEIT since 2017 165 matches tracked 58 matches in 30 days
ELO ▼ 24
2,667
30-day peak: 2,691
Rank EU
#29,016
Poland #1,519 in Poland
Last updated:

How does bogielbob play?

Rating 1.03 K/R 0.73 ADR 78.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 19x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 84%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp, ELO +430
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
20 matches · 40% win rate
On Mirage −52 ELO
68 matches · 54% win rate
On Thursdays −23 ELO, win rate 37%

bogielbob loses the most ELO from match 5 of the day: −73 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 55%
0.72 better than 35%
79.3 better than 38%
1.00 better than 33%
50% of 368 duels better than 38%
31% of 29 situations better than 28%
Anubis38
55% better than 56%
0.77 better than 58%
81.1 better than 45%
1.10 better than 66%
54% of 182 duels better than 61%
34% of 32 situations better than 40%
Cache20
65% -
0.74 -
77.9 -
1.06-
44% of 85 duels -
47% of 15 situations -
Inferno18
50% better than 27%
0.68 better than 11%
72.1 better than 6%
1.00 better than 21%
54% of 71 duels right on the average
50% of 6 situations better than 80%
Dust 28
38% -
0.66 -
77.4 -
0.94-
67% of 27 duels -
67% of 3 situations -
Vertigo5
60% -
0.77 -
80.9 -
1.05-
45% of 20 duels -
40% of 5 situations -
Ancient4
0% -
0.78 -
85.8 -
1.04-
63% of 16 duels -
0% of 3 situations -
Nuke4
50% -
0.64 -
71.8 -
0.93-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bogielbob plays

Across 165 matches bogielbob averages K/R 0.73, ADR 78.7 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 66 of 165 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. bogielbob loses the most ELO from match 5 of the day (−73 ELO, win rate 40%). Things go best in match 1 of the day (+62 ELO, win rate 61%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Win rate +13 pp, ELO +430. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.5. Last 30 days: 58 matches, win rate 50%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.