bodyani4_73

Russia
On FACEIT since 2026 226 matches tracked 70 matches in 30 days
ELO ▼ 252
2,379
30-day peak: 2,695
Rank EU
#78,303
Russia #22,266 in Russia
Last updated:

How does bodyani4_73 play?

Rating 0.96 K/R 0.69 ADR 75.6 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.5
Knife kills 6 in 226 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 16x 4K, 0 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +7.2, Headshots +2 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
53 matches · 45% win rate
On Ancient −55 ELO
46 matches · 54% win rate
On Tuesdays −51 ELO, win rate 32%

bodyani4_73 loses the most ELO on Mirage: −64 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.83 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
49% better than 39%
0.69 better than 25%
76.7 better than 28%
0.97 better than 26%
46% of 225 duels better than 23%
32% of 34 situations better than 33%
Mirage53
45% better than 24%
0.64 better than 10%
71.2 better than 10%
0.90 better than 11%
46% of 237 duels better than 21%
41% of 44 situations better than 60%
Ancient46
54% better than 57%
0.70 better than 28%
76.1 better than 23%
0.97 better than 27%
49% of 200 duels better than 35%
41% of 29 situations better than 57%
Anubis33
48% better than 35%
0.73 better than 43%
78.8 better than 36%
1.05 better than 52%
60% of 120 duels better than 87%
60% of 25 situations better than 90%
Nuke16
56% better than 55%
0.74 better than 41%
77.0 better than 22%
1.04 better than 43%
49% of 59 duels better than 30%
46% of 13 situations better than 66%
Inferno8
75% -
0.71 -
83.5 -
0.97-
53% of 43 duels -
33% of 3 situations -
Cache7
43% -
0.61 -
67.6 -
0.78-
37% of 27 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bodyani4_73 plays

Across 226 matches bodyani4_73 averages K/R 0.69, ADR 75.6 and a rating of 0.96. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 80 of 226 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 205 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. bodyani4_73 loses the most ELO on Mirage (−64 ELO, win rate 45%). Things go best on Dust 2 (+44 ELO, win rate 49%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +7.2, Headshots +2 pp, Win rate +8 pp. Got weaker: ELO −104. Last 30 days: 70 matches, win rate 54%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.