bodyamessi-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.99 (at the start 1.10). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 79.8. Last 3 months: 75.1 (at the start 79.8). Clearly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 57% (at the start 52%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 48% (at the start 68%). Slightly below the average (50%).
Best month: September 2026 with 2,615. Last 3 months: 2,597 (at the start 2,448).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 55 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bodyamessi- loses the most ELO on Mirage: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Highest rating in a match: 1.72 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 55 matchesCompared with players on the same level who have at least 15 matches on the map.
How bodyamessi- plays
Across 55 matches bodyamessi- averages K/R 0.71, ADR 76.9 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 22 of 55 matches the rating was 1.10 or higher (40%), in 18 it was below 0.90. In 31 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. bodyamessi- loses the most ELO on Mirage (−30 ELO, win rate 50%). Improved over the last three months: Headshots +5 pp, ELO +149. Got weaker: K/R −0.07, Rating −0.11, ADR −4.7, Win rate −20 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.