body_double

Russia
On FACEIT since 2020 69 matches tracked 28 matches in 30 days
Last updated:

How does body_double play?

Rating 0.97 K/R 0.68 ADR 72.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 5x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether body_double is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
22 matches · 32% win rate
In match 2 of the day −29 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 −42 ELO, win rate 38%

body_double loses the most ELO on Dust 2: −42 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.60 · Ancient

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
32% better than 3%
0.66 better than 14%
69.1 better than 4%
0.94 better than 19%
52% of 52 duels better than 54%
26% of 19 situations better than 20%
Mirage20
75% better than 99%
0.68 better than 24%
73.8 better than 19%
0.99 better than 39%
53% of 68 duels better than 64%
40% of 10 situations better than 55%
Ancient13
69% -
0.73 -
72.7 -
1.06-
61% of 36 duels -
40% of 5 situations -
Nuke8
13% -
0.71 -
76.9 -
0.93-
56% of 27 duels -
33% of 9 situations -
Anubis4
50% -
0.64 -
72.6 -
0.86-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How body_double plays

Across 69 matches body_double averages K/R 0.68, ADR 72.3 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 43% headshots. The strongest map is Mirage with a 75% win rate in 20 matches. In 22 of 69 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 69 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. body_double loses the most ELO on Dust 2 (−42 ELO, win rate 32%). Things go best in match 1 of the day (−13 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −13 ELO. Last 30 days: 28 matches, win rate 43%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.