boczek331

Poland
On FACEIT since 2024 91 matches tracked 28 matches in 30 days
Last updated:

How does boczek331 play?

Rating 1.02 K/R 0.72 ADR 78.0 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.6
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 11x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether boczek331 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −135 ELO
29 matches · 31% win rate
On Mirage −113 ELO
26 matches · 46% win rate
On Dust 2 −48 ELO
24 matches · 42% win rate

boczek331 loses the most ELO in match 2 of the day: −135 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 26%
0.72 better than 39%
76.8 better than 29%
1.02 better than 46%
52% of 115 duels better than 54%
33% of 12 situations better than 36%
Dust 224
42% better than 17%
0.64 better than 8%
71.9 better than 9%
0.89 better than 7%
44% of 88 duels better than 13%
22% of 9 situations better than 13%
Anubis14
57% -
0.79 -
84.8 -
1.08-
58% of 65 duels -
27% of 11 situations -
Ancient13
77% -
0.72 -
78.4 -
1.08-
56% of 43 duels -
38% of 13 situations -
Inferno9
33% -
0.82 -
84.6 -
1.14-
40% of 40 duels -
40% of 5 situations -
Cache3
33% -
0.80 -
84.6 -
1.06-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boczek331 plays

Across 91 matches boczek331 averages K/R 0.72, ADR 78.0 and a rating of 1.02. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 65% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. boczek331 loses the most ELO in match 2 of the day (−135 ELO, win rate 31%). Things go best in match 1 of the day (+24 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +24 ELO. Last 30 days: 28 matches, win rate 39%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.