bobzi-
Name history of bobzi-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (52%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.5).
Weapons and aim
Weakness0.93 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 0.94 (at the start 1.01). Well below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 84.3. Last 3 months: 75.6 (at the start 82.9). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months unchanged at 46%. Well below the average (53%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 56% (at the start 57%). Clearly above the average (52%).
Best month: October 2026 with 3,143. Last 3 months: 3,011 (at the start 2,678).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bobzi- loses the most ELO on Mirage: −146 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Nuke
- Most kills in a match: 56 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How bobzi- plays
Across 232 matches bobzi- averages K/R 0.69, ADR 77.8 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 79 of 232 matches the rating was 1.10 or higher (34%), in 111 it was below 0.90. In 158 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. bobzi- loses the most ELO on Mirage (−146 ELO, win rate 58%). Things go best on Anubis (+148 ELO, win rate 65%). From match no. 5 of the day on, things go best: 72% win rate, +81 ELO. Improved over the last three months: ELO +333. Got weaker: K/R −0.06, Rating −0.07, ADR −7.3. Unchanged in recent months: Headshots at 46%, Win rate at 56%. Last 30 days: 77 matches, win rate 61%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.