bobikmogaet

Russia
On FACEIT since 2024 117 matches tracked 46 matches in 30 days
ELO ▼ 67
2,537
30-day peak: 2,604
Rank EU
#46,432
Russia #13,330 in Russia
Last updated:

How does bobikmogaet play?

Rating 1.15 (from 67 matches) K/R 0.83 ADR 87.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 67 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.3
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 10x 4K, 1 ace in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +6.6, Headshots +3 pp
= Stayed the same
Win rate at 42%
▼ Got worse
ELO −346

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
27 matches · 30% win rate
Between 12:00 and 18:00 −21 ELO, win rate 34%
On Tuesdays −59 ELO, win rate 25%

bobikmogaet loses the most ELO in match 2 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
32% better than 3%
0.85 better than 87%
91.9 better than 89%
1.13 better than 75%
49% of 125 duels better than 34%
35% of 20 situations better than 41%
Mirage38
66% better than 92%
0.85 better than 88%
88.2 better than 80%
1.21 better than 90%
55% of 89 duels better than 69%
38% of 8 situations better than 46%
Ancient19
26% better than 1%
0.81 better than 75%
82.9 better than 50%
1.15-
49% of 35 duels better than 31%
60% of 5 situations better than 92%
Anubis9
56% -
0.75 -
81.4 -
1.22-
62% of 26 duels -
0% of 1 situations -
Nuke8
38% -
0.74 -
82.2 -
1.20-
61% of 18 duels -
-
Inferno3
67% -
0.93 -
94.8 -
1.00-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bobikmogaet plays

Across 117 matches bobikmogaet averages K/R 0.83 and ADR 87.7; the rating across the 67 rated matches is 1.15. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Mirage with a 66% win rate in 38 matches. In 32 of 67 matches the rating was 1.10 or higher (48%), in 18 it was below 0.90. In 46 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. bobikmogaet loses the most ELO in match 2 of the day (±0 ELO, win rate 30%). Things go best in match 1 of the day (−51 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −51 ELO. Improved over the last three months: K/R +0.05, ADR +6.6, Headshots +3 pp. Got weaker: ELO −346. Unchanged in recent months: Win rate at 42%. Last 30 days: 46 matches, win rate 43%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.