boba-_-

USA
On FACEIT since 2015 202 matches tracked 35 matches in 30 days
ELO ▼ 42
2,306
30-day peak: 2,348
Rank NA ▼ 416 places
#3,013
USA #1,625 in USA
30 days · prev. #2,597 · best #2,597
Last updated:

How does boba-_- play?

Rating 1.06 (from 201 matches) K/R 0.76 ADR 82.0 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.9
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether boba-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
34 matches · 38% win rate
On Inferno −50 ELO
29 matches · 62% win rate
On Wednesdays −47 ELO, win rate 40%

boba-_- loses the most ELO on Mirage: −63 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 59%
0.75 better than 54%
79.8 better than 43%
1.05 better than 54%
51% of 179 duels better than 46%
28% of 18 situations better than 25%
Cache41
68% -
0.79 -
87.0 -
1.10-
60% of 188 duels -
37% of 30 situations -
Anubis36
47% better than 33%
0.80 better than 75%
85.6 better than 72%
1.13 better than 79%
54% of 156 duels better than 62%
43% of 28 situations better than 65%
Mirage34
38% better than 8%
0.73 better than 44%
80.5 better than 47%
1.00 better than 38%
45% of 117 duels better than 17%
46% of 28 situations better than 75%
Inferno29
62% better than 75%
0.75 better than 47%
77.8 better than 28%
1.03 better than 35%
50% of 101 duels better than 30%
40% of 20 situations better than 55%
Ancient10
30% -
0.72 -
73.5 -
0.95-
55% of 29 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boba-_- plays

Across 202 matches boba-_- averages K/R 0.76 and ADR 82.0; the rating across the 201 rated matches is 1.06. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Cache with a 68% win rate in 41 matches. In 84 of 201 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 201 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. boba-_- loses the most ELO on Mirage (−63 ELO, win rate 38%). Things go best in match 3 of the day (+22 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate, −13 ELO. Last 30 days: 35 matches, win rate 63%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.