bob1234

China
On FACEIT since 2015 324 matches tracked 22 matches in 30 days
ELO ▲ 151
2,925
30-day peak: 2,925
Rank SEA ▲ 117 places
#209
China #11 in China
30 days · prev. #326 · best #179
Last updated:

How does bob1234 play?

Rating 1.18 (from 193 matches) K/R 0.81 ADR 86.8 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 193 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 2.8 from the last 193
Knife kills 3 in 193 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.3%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 6.0%+1.7 pp · Ø 4.3% better than 94%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 17x 4K, 3 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 6%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +4.8, Headshots +7 pp
= Stayed the same
Rating at 1.18, Win rate at 57%, ELO at 2,925
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With JieE_ on the team no ELO value
111 matches · 56% win rate
On Sundays +30 ELO, win rate 52%

bob1234 loses the most ELO with JieE_ on the team: 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Ancient
  2. Most kills in a match: 54 · Dust 2
  3. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
63% better than 86%
0.82 better than 78%
87.5 better than 76%
1.17 better than 83%
56% of 396 duels better than 73%
36% of 64 situations better than 42%
Ancient33
55% better than 54%
0.82 better than 78%
87.6 better than 75%
1.14 better than 77%
58% of 109 duels better than 81%
52% of 25 situations better than 83%
Dust 232
69% better than 94%
0.88 better than 92%
92.3 better than 90%
1.26 better than 93%
65% of 144 duels better than 96%
42% of 19 situations better than 59%
Anubis27
63% better than 79%
0.83 better than 82%
90.0 better than 86%
1.19 better than 85%
48% of 115 duels better than 26%
41% of 17 situations better than 56%
Inferno4
25% -
0.93 -
95.6 -
1.21-
53% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bob1234 plays

Across 324 matches bob1234 averages K/R 0.81 and ADR 86.8; the rating across the 193 rated matches is 1.18. Biggest strength: 3K rounds at 6.0%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 69% win rate in 32 matches. In 113 of 193 matches the rating was 1.10 or higher (59%), in 44 it was below 0.90. In 93 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.32. bob1234 loses the most ELO with JieE_ on the team (Win rate 56% in 111 matches). Things go best on Dust 2 (+125 ELO, win rate 69%). Match no. 3 of the day goes best: 71% win rate, +18 ELO. Improved over the last three months: K/R +0.04, ADR +4.8, Headshots +7 pp. Unchanged in recent months: Rating at 1.18, Win rate at 57%, ELO at 2,925. Last 30 days: 22 matches, win rate 64%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.