bnja

United Kingdom
On FACEIT since 2026 228 matches tracked 167 matches in 30 days
ELO ▲ 365
2,317
30-day peak: 2,317
Rank EU
#94,979
United Kingdom #1,727 in United Kingdom
Last updated:
Next update possible in 1h 11m

How does bnja play?

Rating 1.18 K/R 0.84 ADR 87.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 228 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 3.3
Knife kills 2 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 55x 4K, 8 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether bnja is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 228 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
28 matches · 46% win rate
In match 1 of the day −21 ELO
40 matches · 43% win rate
On Saturdays −24 ELO, win rate 51%

bnja loses the most ELO on Ancient: −40 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 2.53 · Cache

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 73%
0.84 better than 86%
88.1 better than 81%
1.18 better than 87%
56% of 307 duels better than 76%
42% of 45 situations better than 62%
Dust 241
51% better than 49%
0.89 better than 94%
91.7 better than 89%
1.24 better than 93%
52% of 189 duels better than 53%
45% of 44 situations better than 71%
Anubis38
53% right on the average
0.81 better than 76%
82.1 better than 53%
1.13 better than 75%
56% of 134 duels better than 73%
45% of 29 situations better than 65%
Ancient28
46% better than 28%
0.82 better than 80%
82.7 better than 55%
1.12 better than 75%
57% of 91 duels better than 76%
42% of 26 situations better than 59%
Cache28
71% -
0.86 -
89.8 -
1.22-
55% of 87 duels -
29% of 17 situations -
Inferno9
44% -
0.89 -
91.5 -
1.28-
45% of 20 duels -
25% of 8 situations -
Nuke4
75% -
0.74 -
78.4 -
1.01-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bnja plays

Across 228 matches bnja averages K/R 0.84, ADR 87.3 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Cache with a 71% win rate in 28 matches. In 131 of 228 matches the rating was 1.10 or higher (57%), in 50 it was below 0.90. In 228 matches with detailed stats: 55 4Ks and 8 aces. bnja loses the most ELO on Ancient (−40 ELO, win rate 46%). Things go best from match 5 of the day (+53 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +53 ELO. Last 30 days: 167 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.