blyaha

St. Kitts & Nevis
On FACEIT since 2024 148 matches tracked 54 matches in 30 days
ELO ▲ 156
2,573
30-day peak: 2,699
Rank EU
#40,969
St. Kitts & Nevis #14 in St. Kitts & Nevis
Last updated:

How does blyaha play?

Rating 1.00 K/R 0.72 ADR 76.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 19x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +101
= Stayed the same
ADR at 76.2
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −5 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −115 ELO
25 matches · 40% win rate
In match 1 of the day −4 ELO
45 matches · 42% win rate
Between 0:00 and 6:00 +30 ELO, win rate 42%

blyaha loses the most ELO on Ancient: −115 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 20%
0.70 better than 27%
74.4 better than 17%
0.97 better than 25%
41% of 162 duels better than 5%
41% of 22 situations better than 57%
Anubis35
51% better than 45%
0.74 better than 46%
80.8 better than 46%
1.01 better than 38%
51% of 128 duels better than 42%
60% of 15 situations better than 91%
Ancient25
40% better than 13%
0.75 better than 46%
77.9 better than 26%
1.05 right on the average
52% of 89 duels better than 47%
46% of 13 situations better than 72%
Nuke18
67% better than 85%
0.83 better than 77%
83.3 better than 55%
1.16 better than 74%
57% of 74 duels better than 72%
56% of 9 situations better than 84%
Dust 211
36% -
0.58 -
64.7 -
0.82-
34% of 44 duels -
67% of 3 situations -
Inferno9
44% -
0.76 -
79.1 -
0.99-
63% of 41 duels -
50% of 8 situations -
Cache5
60% -
0.58 -
65.1 -
0.75-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How blyaha plays

Across 148 matches blyaha averages K/R 0.72, ADR 76.7 and a rating of 1.00. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 66% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 56 of 148 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. blyaha loses the most ELO on Ancient (−115 ELO, win rate 40%). Things go best on Anubis (+60 ELO, win rate 51%). Match no. 3 of the day goes best: 72% win rate, −11 ELO. Improved over the last three months: ELO +101. Got weaker: K/R −0.05, Rating −0.06, Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: ADR at 76.2. Last 30 days: 54 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.