blvku

Poland
On FACEIT since 2019 253 matches tracked 77 matches in 30 days
ELO ▲ 190
2,116
30-day peak: 2,173
Rank EU
#173,274
Poland #9,616 in Poland
Last updated:

How does blvku play?

Rating 1.00 (from 207 matches) K/R 0.73 ADR 80.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.74+0.46 · Ø 0.28 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.73, ADR at 81.2, Headshots at 43%, ELO at 2,056
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
66 matches · 55% win rate
In match 2 of the day ±0 ELO
58 matches · 41% win rate
In match 4 of the day +80 ELO
31 matches · 39% win rate

blvku loses the most ELO on Mirage: −9 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.72 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 64%
0.77 better than 67%
85.9 better than 76%
1.06 better than 63%
52% of 278 duels better than 58%
45% of 20 situations better than 70%
Anubis65
45% better than 27%
0.74 right on the average
80.0 better than 45%
0.99 better than 35%
51% of 263 duels right on the average
30% of 33 situations better than 32%
Ancient62
50% better than 45%
0.72 better than 38%
80.2 better than 43%
0.99 better than 35%
50% of 174 duels better than 43%
39% of 28 situations better than 53%
Nuke21
48% better than 33%
0.71 better than 26%
76.4 better than 21%
0.96 better than 20%
49% of 96 duels better than 30%
25% of 8 situations better than 16%
Dust 215
47% better than 33%
0.73 better than 45%
78.7 better than 38%
1.20-
56% of 18 duels better than 76%
0% of 4 situations better than 1%
Inferno13
15% -
0.57 -
70.4 -
0.73-
32% of 56 duels -
38% of 8 situations -
Cache10
70% -
0.78 -
85.1 -
1.04-
54% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blvku plays

Across 253 matches blvku averages K/R 0.73 and ADR 80.9; the rating across the 207 rated matches is 1.00. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 73 of 207 matches the rating was 1.10 or higher (35%), in 86 it was below 0.90. In 158 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. blvku loses the most ELO on Mirage (−9 ELO, win rate 55%). Things go best on Ancient (+110 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.73, ADR at 81.2, Headshots at 43%, ELO at 2,056. Last 30 days: 77 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.