bluez7_7

USA
On FACEIT since 2020 361 matches tracked 112 matches in 30 days
ELO ▲ 24
2,734
30-day peak: 2,862
Rank NA ▼ 150 places
#703
USA #366 in USA
30 days · prev. #553 · best #553
Last updated:

How does bluez7_7 play?

Rating 1.19 (from 255 matches) K/R 0.85 ADR 92.0 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 257 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.8 from the last 258
Zeus kills1 in 258 matches
Knife kills 14 in 258 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 120x 4K, 11 aces in 361 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether bluez7_7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 361 matches, all from the last 3 months.

Kills per round (K/R)

0.90
AugSepOct

Best month: October 2026 with 0.90.

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
47 matches · 47% win rate
In match 2 of the day −157 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −259 ELO, win rate 37%
On Sundays −248 ELO, win rate 46%

bluez7_7 loses the most ELO on Dust 2: −161 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.44 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
59% better than 70%
0.91 better than 96%
94.6 better than 93%
1.24 better than 93%
56% of 299 duels better than 70%
37% of 27 situations better than 47%
Mirage51
49% better than 34%
0.87 better than 91%
95.2 better than 95%
1.17 better than 85%
50% of 246 duels better than 39%
42% of 24 situations better than 60%
Anubis49
49% better than 36%
0.89 better than 95%
95.1 better than 96%
1.20 better than 89%
62% of 316 duels better than 94%
38% of 26 situations better than 47%
Dust 247
47% better than 30%
0.83 better than 82%
88.8 better than 81%
1.13 better than 75%
54% of 193 duels better than 61%
31% of 35 situations better than 30%
Inferno26
54% better than 39%
0.89 better than 87%
93.5 better than 84%
1.19 better than 71%
58% of 139 duels better than 70%
38% of 13 situations better than 48%
Cache19
53% -
0.86 -
93.3 -
1.20-
56% of 100 duels -
50% of 6 situations -
Nuke8
50% -
0.89 -
96.2 -
1.25-
64% of 42 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bluez7_7 plays

Across 361 matches bluez7_7 averages K/R 0.85 and ADR 92.0; the rating across the 255 rated matches is 1.19. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 45% headshots. The strongest map is Ancient with a 59% win rate in 56 matches. In 152 of 257 matches the rating was 1.10 or higher (59%), in 58 it was below 0.90. In 361 matches with detailed stats: 120 4Ks and 11 aces. Best month by rating: October 2026 at 1.21. bluez7_7 loses the most ELO on Dust 2 (−161 ELO, win rate 47%). Things go best on Ancient (+128 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +94 ELO. Last 30 days: 112 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.