blueblood666

South Korea
On FACEIT since 2020 143 matches tracked 69 matches in 30 days
ELO ▼ 4
2,393
30-day peak: 2,397
Rank EU
#68,022
South Korea #1,072 in South Korea
Last updated:

How does blueblood666 play?

Rating 1.01 (from 134 matches) K/R 0.73 ADR 77.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 10x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 76.2
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −41 ELO
25 matches · 64% win rate
On Dust 2 −30 ELO
28 matches · 64% win rate
Between 18:00 and 24:00 −11 ELO, win rate 50%
On Thursdays ±0 ELO, win rate 45%

blueblood666 loses the most ELO on Anubis: −41 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.52 · Cache

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 27%
0.73 better than 44%
81.7 better than 53%
0.99 better than 34%
55% of 199 duels better than 71%
17% of 18 situations better than 6%
Dust 228
64% better than 88%
0.75 better than 54%
79.4 better than 40%
1.03 better than 46%
49% of 101 duels better than 34%
46% of 13 situations better than 75%
Anubis25
64% better than 85%
0.78 better than 67%
78.6 better than 35%
1.11 better than 74%
48% of 114 duels better than 26%
53% of 15 situations better than 84%
Ancient21
43% better than 21%
0.66 better than 11%
70.5 better than 6%
0.90 better than 9%
58% of 80 duels better than 84%
15% of 13 situations better than 5%
Inferno14
57% -
0.70 -
76.8 -
0.99-
56% of 71 duels -
40% of 5 situations -
Nuke7
57% -
0.68 -
73.6 -
0.92-
42% of 33 duels -
67% of 3 situations -
Cache4
75% -
0.63 -
66.5 -
1.10-
50% of 16 duels -
100% of 1 situations -
Overpass3
33% -
0.76 -
75.8 -
1.05-
11% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blueblood666 plays

Across 143 matches blueblood666 averages K/R 0.73 and ADR 77.8; the rating across the 134 rated matches is 1.01. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 48 of 134 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. blueblood666 loses the most ELO on Anubis (−41 ELO, win rate 64%). Things go best in match 1 of the day (+110 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +110 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 76.2. Last 30 days: 69 matches, win rate 54%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.