blubeli

Finland
120 matches tracked 100 matches in 30 days
Last updated:

How does blubeli play?

Rating 0.96 K/R 0.73 ADR 79.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 4
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 92%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−2 pp better than 39%
Clutch 1v2 won 29%+7 pp better than 92%
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+10 pp better than 94%
AWP share of kills 12%+1 pp better than 61%
K/D 0.92−0.04 better than 42%
Pistol kills per match 3.0
Knife kills 5 in 120 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.1%+0.5 pp better than 70%
Rounds with 3K 4.3%+0.6 pp better than 84%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 17x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 51%
Utility damage per round 4.1+0.3 better than 59%
Enemies flashed per round 0.240.00 level
Rounds with a death 79%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −17 ELO
43 matches · 49% wins
Between 12:00 and 18:00 +11 ELO, win rate 42%

blubeli loses the most ELO on Mirage: −17 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 51%
0.75 better than 78%
81.4 better than 77%
0.99 better than 58%
51% of 272 duels better than 65%
38% of 32 situations level
Anubis37
49% better than 49%
0.75 better than 76%
80.7 better than 65%
0.99 better than 58%
50% of 187 duels better than 58%
25% of 16 situations better than 20%
Nuke14
64% -
0.76 -
80.0 -
1.02-
47% of 87 duels -
53% of 15 situations -
Ancient13
38% -
0.65 -
73.5 -
0.86-
44% of 64 duels -
29% of 7 situations -
Cache5
40% -
0.63 -
77.5 -
0.78-
55% of 38 duels -
-
Dust 25
40% -
0.65 -
75.5 -
0.85-
38% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blubeli plays

Across 120 matches blubeli averages K/R 0.73, ADR 79.4 and a rating of 0.96. Biggest strength: Headshot rate at 53%. That is better than 94% of players on level 4. Most room to improve: Rounds with a death at 79%. That is better than only 4% of players on level 4. On average 16.2 kills per match, 53% of them headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 39 of 120 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. blubeli loses the most ELO on Mirage (−17 ELO, win rate 49%). Last 30 days: 100 matches, win rate 47%, ELO balance +17.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.