blsq

Russia
On FACEIT since 2024 304 matches tracked 58 matches in 30 days
Last updated:

How does blsq play?

Rating 1.03 K/R 0.74 ADR 77.4 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 304 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.9
Knife kills 5 in 304 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 47x 4K, 7 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +8.2, Win rate +3 pp, ELO +84
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
41 matches · 49% win rate
On Dust 2 −61 ELO
63 matches · 44% win rate
Between 6:00 and 12:00 −78 ELO, win rate 43%
On Wednesdays −138 ELO, win rate 37%

blsq loses the most ELO on Ancient: −104 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.83 · Dust 2

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
52% right on the average
0.73 better than 42%
76.1 better than 23%
1.02 better than 43%
50% of 417 duels better than 38%
40% of 68 situations better than 54%
Dust 263
44% better than 22%
0.77 better than 61%
81.2 better than 49%
1.05 right on the average
52% of 253 duels right on the average
42% of 36 situations better than 59%
Anubis47
62% better than 77%
0.72 better than 35%
75.6 better than 20%
1.03 better than 45%
49% of 171 duels better than 32%
39% of 31 situations right on the average
Ancient41
49% better than 35%
0.75 right on the average
78.5 better than 31%
1.07 better than 58%
46% of 114 duels better than 20%
55% of 31 situations better than 85%
Nuke25
52% better than 38%
0.72 better than 37%
77.4 better than 38%
1.01 better than 44%
52% of 117 duels right on the average
25% of 16 situations better than 21%
Cache8
25% -
0.60 -
66.9 -
0.78-
44% of 25 duels -
25% of 4 situations -
Inferno8
50% -
0.80 -
83.3 -
1.13-
53% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blsq plays

Across 304 matches blsq averages K/R 0.74, ADR 77.4 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 47 matches. In 120 of 304 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 253 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. blsq loses the most ELO on Ancient (−104 ELO, win rate 49%). Things go best on Anubis (+24 ELO, win rate 62%). Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.2, Win rate +3 pp, ELO +84. Unchanged in recent months: Headshots at 57%. Last 30 days: 58 matches, win rate 40%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.