blooommy

Russia
On FACEIT since 2020 241 matches tracked
Last updated:

How does blooommy play?

Rating 0.95 K/R 0.67 ADR 77.2 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 241 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.9
Knife kills 1 in 241 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 25x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +4.4
= Stayed the same
Rating at 0.96
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −301

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
67 matches · 49% win rate
On Anubis −90 ELO
46 matches · 52% win rate
Between 18:00 and 24:00 −90 ELO, win rate 41%
On Sundays −60 ELO, win rate 36%

blooommy loses the most ELO on Mirage: −126 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Highest rating in a match: 1.78 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
42% better than 22%
0.67 better than 21%
76.9 better than 34%
0.95 better than 25%
49% of 282 duels better than 41%
36% of 36 situations better than 46%
Mirage67
49% better than 43%
0.65 better than 14%
76.3 better than 29%
0.94 better than 24%
45% of 284 duels better than 20%
35% of 34 situations better than 41%
Anubis46
52% better than 53%
0.68 better than 23%
77.5 better than 34%
0.98 better than 33%
59% of 203 duels better than 90%
50% of 20 situations better than 77%
Ancient38
55% better than 65%
0.70 better than 31%
80.5 better than 49%
0.97 better than 34%
52% of 194 duels better than 59%
37% of 30 situations better than 49%
Inferno13
38% -
0.66 -
74.2 -
0.89-
45% of 60 duels -
40% of 5 situations -
Nuke6
67% -
0.63 -
74.1 -
0.88-
52% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blooommy plays

Across 241 matches blooommy averages K/R 0.67, ADR 77.2 and a rating of 0.95. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Rating at 0.95, better than only 22% of level 9 players. Averages 14.8 kills per match with 58% headshots. The strongest map is Ancient with a 55% win rate in 38 matches. In 74 of 241 matches the rating was 1.10 or higher (31%), in 105 it was below 0.90. In 196 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. blooommy loses the most ELO on Mirage (−126 ELO, win rate 49%). Things go best on Ancient (+60 ELO, win rate 55%). Improved over the last three months: K/R +0.04, ADR +4.4. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −301. Unchanged in recent months: Rating at 0.96. Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.