bloodwings

Russia
On FACEIT since 2026 153 matches tracked 106 matches in 30 days
ELO ▲ 248
2,346
30-day peak: 2,484
Rank EU
#86,800
Russia #24,647 in Russia
Last updated:

How does bloodwings play?

Rating 1.16 K/R 0.84 ADR 89.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 153 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 45x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether bloodwings is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
20 matches · 40% win rate
On Dust 2 −25 ELO
29 matches · 62% win rate
Between 18:00 and 24:00 −50 ELO, win rate 42%
On Thursdays −74 ELO, win rate 32%

bloodwings loses the most ELO in match 3 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 34%
0.85 better than 88%
90.9 better than 88%
1.19 better than 88%
54% of 579 duels better than 66%
38% of 48 situations right on the average
Dust 229
62% better than 83%
0.82 better than 81%
87.9 better than 79%
1.17 better than 85%
45% of 174 duels better than 18%
15% of 13 situations better than 5%
Ancient24
54% better than 57%
0.82 better than 80%
89.3 better than 83%
1.12 better than 75%
52% of 150 duels right on the average
62% of 13 situations better than 93%
Nuke7
43% -
0.83 -
88.5 -
1.11-
50% of 28 duels -
60% of 5 situations -
Anubis3
33% -
0.79 -
91.1 -
1.07-
48% of 31 duels -
0% of 2 situations -
Cache3
0% -
0.80 -
86.0 -
1.08-
24% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bloodwings plays

Across 153 matches bloodwings averages K/R 0.84, ADR 89.9 and a rating of 1.16. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 81 of 153 matches the rating was 1.10 or higher (53%), in 40 it was below 0.90. In 153 matches with detailed stats: 45 4Ks and 4 aces. bloodwings loses the most ELO in match 3 of the day (−50 ELO, win rate 40%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Last 30 days: 106 matches, win rate 46%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.