blood-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.37 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 6.6% of rounds and so well above the average (4.2%).
Utility and deaths
Strength0.53 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.93. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.36. Last 3 months: 1.32 (at the start 1.26). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 92.3. Last 3 months: 91.8 (at the start 89.8). Well above the average (80.9).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 47% (at the start 46%). Well below the average (53%).
Matches won (win rate)
Best month: October 2026 with 66%. Last 3 months: 58% (at the start 38%). Clearly above the average (53%).
Best month: July 2026 with 3,553. Last 3 months: 3,380 (at the start 3,228).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 271 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
blood- loses the most ELO on Cache: −179 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.88 · Cache
- Most kills in a match: 39 · Mirage
- Recorded match no. 250 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 271 matchesCompared with players on the same level who have at least 15 matches on the map.
How blood- plays
Across 271 matches blood- averages K/R 0.91, ADR 91.4 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 101 matches. In 189 of 271 matches the rating was 1.10 or higher (70%), in 44 it was below 0.90. In 213 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: October 2026 at 1.36. blood- loses the most ELO on Cache (−179 ELO, win rate 48%). Things go best in match 2 of the day (+193 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +193 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +20 pp, ELO +152. Unchanged in recent months: ADR at 91.8, Headshots at 47%. Last 30 days: 46 matches, win rate 65%, net ELO +232.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.