blood-

Thailand
On FACEIT since 2015 271 matches tracked 46 matches in 30 days
ELO ▲ 208
3,380
30-day peak: 3,380
Rank OCE ▲ 2 places
#15
Thailand #1 in Thailand
30 days · prev. #17 · best #13
Last updated:

How does blood- play?

Rating 1.31 K/R 0.91 ADR 91.4 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 271 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−12 pp · Ø 42% better than 9%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.37+0.32 · Ø 1.05 better than 97%
Pistol kills per match 3.7
Knife kills 1 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 17.0%+3.5 pp · Ø 13.5% better than 97%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 68x 4K, 10 aces in 213 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +20 pp, ELO +152
= Stayed the same
ADR at 91.8, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −179 ELO
31 matches · 48% win rate
In match 4 of the day −119 ELO
37 matches · 43% win rate
On Wednesdays −98 ELO, win rate 45%

blood- loses the most ELO on Cache: −179 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Cache
  2. Most kills in a match: 39 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
60% better than 72%
0.91 better than 95%
90.7 better than 85%
1.30 better than 96%
65% of 525 duels better than 97%
35% of 69 situations better than 37%
Dust 267
54% better than 46%
0.97 better than 98%
98.2 better than 96%
1.39 better than 98%
64% of 388 duels better than 94%
38% of 40 situations better than 46%
Ancient35
60% better than 67%
0.89 better than 93%
88.4 better than 78%
1.29 better than 96%
60% of 95 duels better than 87%
23% of 26 situations better than 14%
Cache31
48% better than 19%
0.93 better than 93%
91.2 better than 77%
1.34 better than 93%
56% of 129 duels better than 56%
29% of 21 situations better than 25%
Nuke15
47% better than 19%
0.87 better than 86%
86.4 better than 68%
1.20 better than 82%
65% of 74 duels better than 94%
27% of 11 situations better than 20%
Inferno11
18% -
0.74 -
80.9 -
1.07-
58% of 55 duels -
25% of 16 situations -
Anubis8
50% -
0.87 -
87.0 -
1.27-
64% of 25 duels -
33% of 6 situations -
Vertigo3
67% -
0.86 -
81.1 -
1.43-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blood- plays

Across 271 matches blood- averages K/R 0.91, ADR 91.4 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 101 matches. In 189 of 271 matches the rating was 1.10 or higher (70%), in 44 it was below 0.90. In 213 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: October 2026 at 1.36. blood- loses the most ELO on Cache (−179 ELO, win rate 48%). Things go best in match 2 of the day (+193 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +193 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +20 pp, ELO +152. Unchanged in recent months: ADR at 91.8, Headshots at 47%. Last 30 days: 46 matches, win rate 65%, net ELO +232.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.