blink404

MN
189 matches tracked 49 matches in 30 days
ELO ▼ 92
2,115
30-day peak: 2,297
Rank NA ▼ 603 places
#5,344 #40 in MN
30 days · before #4,741 · best #4,741
Last updated:

How does blink404 play?

Rating 1.03 (from 81 matches) K/R 0.76 ADR 84.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 7%−4 pp better than 41%
K/D 1.030.00 level
Pistol kills per match 3.0
Knife kills 6 in 187 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 33x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.300.00 level
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80).

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −61 ELO
32 matches · 41% wins
In match 4 of the day +22 ELO
24 matches · 33% wins
Between 18:00 and 24:00 −7 ELO, win rate 42%
On Mondays +24 ELO, win rate 42%

blink404 loses the most ELO from match 5 of the day: −61 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
45% better than 25%
0.72 better than 39%
80.7 better than 49%
0.98 better than 32%
45% of 255 duels better than 17%
33% of 27 situations better than 35%
Dust 244
59% better than 73%
0.79 better than 73%
88.0 better than 81%
1.20 better than 89%
58% of 191 duels better than 82%
38% of 21 situations level
Ancient27
48% better than 35%
0.81 better than 78%
87.0 better than 76%
0.95-
63% of 88 duels better than 97%
29% of 14 situations better than 30%
Inferno24
42% better than 16%
0.77 better than 62%
86.8 better than 71%
0.83-
59% of 82 duels better than 81%
50% of 2 situations better than 72%
Anubis13
62% -
0.73 -
82.3 -
1.04-
51% of 59 duels -
50% of 4 situations -
Nuke7
43% -
0.76 -
82.1 -
0.97-
48% of 31 duels -
40% of 5 situations -
Cache3
33% -
0.74 -
80.2 -
1.06-
68% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blink404 plays

Across 187 matches blink404 averages K/R 0.76 and ADR 84.2; the rating across the 81 rated matches is 1.03. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 16.7 kills per match, 57% of them headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 28 of 81 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 133 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: August 2026 at 1.48. blink404 loses the most ELO from match 5 of the day (−61 ELO, win rate 41%). Things go best on Ancient (+61 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: K/R −0.06, ADR −4.9. Last 30 days: 49 matches, win rate 53%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.