bleedmagneto

China
On FACEIT since 2023 380 matches tracked 82 matches in 30 days
ELO ▼ 81
3,999
30-day peak: 4,080
Rank EU ▲ 262 places
#135
China #4 in China
30 days · prev. #397 · best #135
Last updated:

How does bleedmagneto play?

Rating 1.25 K/R 0.91 ADR 97.7 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 380 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 96%
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 96%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.24+0.12 · Ø 1.12 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 380 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.6).

2K rounds 16.2%+1.6 pp · Ø 14.6% better than 82%
3K rounds 6.4%+1.8 pp · Ø 4.6% better than 92%
MVPs per match 3.3+0.7 · Ø 2.6 better than 95%
4Ks and aces 110x 4K, 16 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.24−0.11 · Ø 0.35 better than 17%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.25, Win rate at 61%, ELO at 3,999
▼ Got worse
K/R −0.04, ADR −4.2, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.90 (at the start 0.94). Well above the average (0.79).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
52 matches · 65% win rate
From match 5 of the day +40 ELO
92 matches · 54% win rate
On Wednesdays −46 ELO, win rate 50%

bleedmagneto loses the most ELO on Dust 2: −58 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.02 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 16 wins in a row · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
60% better than 62%
0.91 better than 89%
99.3 better than 94%
1.25 better than 83%
58% of 953 duels better than 67%
33% of 42 situations better than 30%
Ancient78
62% better than 60%
0.93 better than 93%
98.7 better than 95%
1.29 better than 90%
56% of 596 duels better than 59%
27% of 26 situations better than 19%
Dust 252
65% better than 74%
0.91 better than 86%
97.4 better than 89%
1.31 better than 86%
58% of 259 duels better than 66%
38% of 13 situations better than 45%
Anubis42
50% better than 24%
0.87 better than 82%
93.5 better than 86%
1.21 better than 74%
55% of 255 duels right on the average
44% of 16 situations better than 65%
Cache32
72% -
0.93 -
101.1 -
1.27-
58% of 223 duels -
50% of 8 situations -
Nuke23
57% better than 58%
0.83 better than 77%
88.9 better than 77%
1.12 better than 66%
55% of 139 duels better than 62%
50% of 12 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How bleedmagneto plays

Across 380 matches bleedmagneto averages K/R 0.91, ADR 97.7 and a rating of 1.25. Biggest strength: Headshot rate at 65%, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 19.7 kills per match with 65% headshots. The strongest map is Cache with a 72% win rate in 32 matches. In 241 of 380 matches the rating was 1.10 or higher (63%), in 56 it was below 0.90. In 325 matches with detailed stats: 110 4Ks and 16 aces. Best month by rating: July 2026 at 1.29. bleedmagneto loses the most ELO on Dust 2 (−58 ELO, win rate 65%). Things go best on Mirage (+111 ELO, win rate 60%). Got weaker: K/R −0.04, ADR −4.2, Headshots −3 pp. Unchanged in recent months: Rating at 1.25, Win rate at 61%, ELO at 3,999. Last 30 days: 82 matches, win rate 59%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.