bleedcontr0l

Belgium
160 matches tracked
Last updated:

How does bleedcontr0l play?

Rating 0.91 K/R 0.67 ADR 74.8 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.7
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.7%).

2K rounds 12.5%−0.2 pp · Ø 12.7% better than 45%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 15x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 21%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 37%
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 68%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.05, Headshots +5 pp, Win rate +4 pp
= Stayed the same
K/R at 0.67, ADR at 74.6
▼ Got worse
ELO −63

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.70).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
44 matches · 43% win rate
From match 5 of the day −22 ELO
36 matches · 31% win rate
On Saturdays +25 ELO, win rate 41%

bleedcontr0l loses the most ELO on Mirage: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.24 · Anubis
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 27%
0.68 better than 40%
72.8 better than 26%
0.95 better than 45%
47% of 185 duels better than 37%
55% of 29 situations better than 87%
Dust 234
53% better than 65%
0.65 better than 25%
74.0 better than 30%
0.88 better than 20%
48% of 155 duels better than 44%
41% of 17 situations better than 61%
Ancient33
58% better than 76%
0.68 better than 38%
75.8 better than 35%
0.88 better than 21%
47% of 151 duels better than 37%
31% of 13 situations better than 36%
Anubis29
48% better than 45%
0.70 better than 46%
77.2 better than 42%
0.95 better than 41%
50% of 145 duels right on the average
47% of 17 situations better than 76%
Cache7
14% -
0.56 -
69.6 -
0.77-
38% of 39 duels -
33% of 3 situations -
Inferno7
71% -
0.64 -
74.8 -
0.88-
50% of 34 duels -
25% of 4 situations -
Nuke6
50% -
0.66 -
81.0 -
0.87-
40% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bleedcontr0l plays

Across 160 matches bleedcontr0l averages K/R 0.67, ADR 74.8 and a rating of 0.91. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 21% of level 5 players. Averages 15.1 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 36 of 160 matches the rating was 1.10 or higher (23%), in 78 it was below 0.90. In 129 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. bleedcontr0l loses the most ELO on Mirage (−47 ELO, win rate 43%). Things go best in match 1 of the day (+48 ELO, win rate 55%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: Rating +0.05, Headshots +5 pp, Win rate +4 pp. Got weaker: ELO −63. Unchanged in recent months: K/R at 0.67, ADR at 74.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.