blazekinho

Latvia
On FACEIT since 2017 396 matches tracked 86 matches in 30 days
ELO ▼ 74
3,108
30-day peak: 3,236
Rank EU ▼ 588 places
#5,371
Latvia #45 in Latvia
30 days · prev. #4,783 · best #3,356
Last updated:

How does blazekinho play?

Rating 1.02 K/R 0.74 ADR 82.5 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 394 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.02−0.04 · Ø 1.06 better than 27%
Pistol kills per match 2.6
Zeus kills1 in 394 matches
Knife kills 11 in 394 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 28%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 70x 4K, 5 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.4+1.6 · Ø 3.8 better than 88%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.9
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −563

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −239 ELO
69 matches · 46% win rate
On Ancient −233 ELO
77 matches · 44% win rate
Between 12:00 and 18:00 −330 ELO, win rate 43%
On Mondays −58 ELO, win rate 44%

blazekinho loses the most ELO in match 1 of the day: −239 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.80 · Dust 2

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
49% better than 25%
0.74 better than 39%
84.0 better than 58%
1.02 better than 33%
50% of 574 duels better than 34%
37% of 68 situations better than 43%
Ancient77
44% better than 16%
0.70 better than 23%
78.3 better than 29%
0.96 better than 18%
51% of 393 duels better than 41%
34% of 47 situations better than 40%
Dust 269
49% better than 28%
0.74 better than 41%
82.7 better than 53%
1.04 better than 38%
52% of 319 duels better than 47%
45% of 29 situations better than 67%
Anubis53
58% better than 60%
0.73 better than 38%
81.7 better than 51%
1.02 better than 36%
49% of 275 duels better than 30%
33% of 21 situations better than 36%
Nuke39
51% better than 28%
0.77 right on the average
81.3 better than 42%
1.05 better than 37%
60% of 172 duels better than 79%
36% of 25 situations better than 39%
Cache22
64% better than 65%
0.74 better than 29%
86.7 better than 57%
1.05 better than 30%
57% of 124 duels better than 60%
14% of 7 situations better than 6%
Inferno18
72% better than 80%
0.82 better than 68%
91.6 better than 74%
1.15 better than 59%
64% of 74 duels better than 84%
63% of 8 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How blazekinho plays

Across 394 matches blazekinho averages K/R 0.74, ADR 82.5 and a rating of 1.02. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 150 of 394 matches the rating was 1.10 or higher (38%), in 161 it was below 0.90. In 315 matches with detailed stats: 70 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. blazekinho loses the most ELO in match 1 of the day (−239 ELO, win rate 46%). Things go best on Anubis (+193 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +112 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −563. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.9. Last 30 days: 86 matches, win rate 50%, net ELO −201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.