blazea_

USA
73 matches tracked 16 matches in 30 days
Last updated:

How does blazea_ play?

Rating 1.04 (from 50 matches) K/R 0.70 ADR 75.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 7
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

blazea_ wins 56 of 100 opening duels. 6 percentage points above the level 7 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive

blazea_ wins 10 of 100 1v2s. 11 percentage points below the level 7 average (21%).

Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 10%−11 pp better than 3%
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by blazea_ are headshots. 2 percentage points above the level 7 average (46%).

Headshot rate 48%+2 pp better than 59%
AWP share of kills 6%−5 pp better than 37%
K/D 0.97−0.03 better than 43%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

blazea_ gets exactly 2 kills in 15.4 of 100 rounds. 2.2 percentage points above the level 7 average (13.2%).

2K rounds 15.4%+2.2 pp better than 96%
3K rounds 4.6%+0.7 pp better than 82%
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 3x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.8 utility damage per round from HEs and mollies. 2.4 below the level 7 average (4.2).

Utility hit rate 33%−2 pp better than 38%
Utility damage per round 1.8−2.4 better than 6%
Enemies flashed per round 0.24−0.03 better than 47%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.17, Rating +0.08, ADR +14.3, Headshots +4 pp, Win rate +9 pp, ELO +217
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.78 (at the start 0.61). 0.06 above the level 7 average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
26 matches · 50% win rate
In match 2 of the day −39 ELO
20 matches · 35% win rate

blazea_ loses the most ELO on Mirage: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% on par
0.64 better than 16%
70.5 better than 11%
0.90 better than 18%
38% of 99 duels better than 4%
28% of 18 situations better than 25%
Ancient17
59% better than 73%
0.84 better than 96%
84.5 better than 77%
1.17-
61% of 54 duels better than 96%
35% of 20 situations better than 46%
Anubis10
60% -
0.70 -
78.0 -
1.04-
58% of 33 duels -
40% of 5 situations -
Cache6
50% -
0.58 -
65.1 -
0.93-
44% of 27 duels -
0% of 3 situations -
Dust 26
83% -
0.67 -
69.4 -
1.09-
53% of 30 duels -
33% of 3 situations -
Inferno5
0% -
0.78 -
79.1 -
1.45-
50% of 22 duels -
0% of 2 situations -
Nuke3
67% -
0.80 -
82.3 -
1.09-
88% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blazea_ plays

Across 73 matches blazea_ averages K/R 0.70 and ADR 75.1; the rating across the 50 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 93% of level 7 players. Most room to improve: Utility damage per round at 1.8, better than only 6% of level 7 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 23 of 50 matches the rating was 1.10 or higher (46%), in 17 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. blazea_ loses the most ELO on Mirage (−76 ELO, win rate 50%). Improved over the last three months: K/R +0.17, Rating +0.08, ADR +14.3, Headshots +4 pp, Win rate +9 pp, ELO +217. Last 30 days: 16 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.